Graphics Engineer

1 Year ago • All levels • Graphics Engineer • $4,660,000 PA - $9,910,000 PA

Job Summary

Job Description

The Graphics Engineer will be responsible for developing graphics systems to achieve the required graphics expression in games in collaboration with artists. The role involves designing and developing rendering pipelines for Unity, shader development, and researching and implementing new graphics technologies. The engineer will also contribute to improving the expressiveness of games while considering processing load and the development efficiency of artists. This position offers the opportunity to work on cutting-edge graphics technology and be involved in the creation of game visuals from the initial stages.
Must have:
  • Experience in developing real-time graphics systems utilizing GPUs
Good to have:
  • Experience in game development with Unity
  • Knowledge of the latest technology information on computer graphics
  • Knowledge of GPUs and mobile hardware
  • Debugging skills for memory, CPU, and GPU using profilers
  • Knowledge of physics-based rendering
  • Knowledge of optics
  • Ability to read English papers

Job Details

当社は「"Entertainment in Real life" エンターテインメントで日常を楽しく、より素晴らしく」をミッションに掲げています。今後も最新のテクノロジーと独創的なアイデアを組み合わせた開発で、これまでにない新しい体験を届けるコンテンツ、いわば"祖"となるコンテンツを届けてゆきたいと考えています。

職務内容

アーティストと連携してゲームに必要とされるグラフィックス表現を、実現するためのシステム開発を担当していただきます。
処理負荷やアーティストの開発効率も考慮しながら新技術の導入や描画機能の開発を行い、ゲームとしての表現力の向上に貢献していただきます。

【職務内容詳細】
・Unity用描画パイプラインの設計、開発
・シェーダー開発
・グラフィックスに関する新技術の調査、導入検証

【このポジションの魅力】
・業界最先端のグラフィックス技術の開発に携わることができる
・ゲームの画作りに初期段階から関わることができる
・社内のグラフィックス開発技術を牽引する立場を担える

開発環境・開発組織の文化

【開発環境】
・言語:C#, C言語, C++, Java, シェルスクリプト
・ゲームエンジン:Unity
・環境:Mac, Windows, Linux
・開発ツール:Slack, GitLab, Jenkins

【開発組織の文化】
・経営層にはエンジニア出身、または現役のエンジニアが在籍。
・人事評価にエンジニアが関わっている。
・デザイナーやゲームプログラマーとの距離が近く風通しも良いため、職種を横断したコミュニケーションを取ることができる。
・エンジニアを対象にした勉強会、カンファレンスを主催。

参考

Creators Blog
【SYNC2022】PBRやHDRは当たり前、モバイルの限界を攻めるレンダリングパイプラインの実装
【CGWORLD.jp】「HDRPの表現をURPでも可能にする」URPへの移行を実現したコロプラの次の挑戦とは?
【CGWORLD.jp】技術開発を自己満足で終わらせない。コロプラ技術デモにおけるVFX表現の取り組み
最先端のグラフィックス技術で追求する"新しい体験"とは
DATAで知るコロプラ(クライアントエンジニアVer)

応募資格

【必須スキル】
・GPUを活用したリアルタイムグラフィックスシステムの開発経験

【歓迎スキル】
・Unityでのゲーム開発経験
・コンピュータグラフィックスの最新の技術情報に関する知識
・GPUやモバイルハードウェアに関する知識
・プロファイラを用いたメモリ, CPU, GPUのデバッグスキル
・物理ベースレンダリングの知識
・光学に関する知識
・英語の論文を読み解ける能力
 -年に1度ガイドラインやポリシーが英語でアナウンスされるため、場合によっては法務部とのやり取りも発生します

【求める人物像】
・グラフィックス分野の最新技術の情報に関心を持ち続けていける方。
・アーティストの意図を汲み取り、目指す表現を理解し実現できる方。

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Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Minato City, Tokyo, Japan (On-Site)

Minato City, Tokyo, Japan (On-Site)

Tokyo, Tokyo, Japan (On-Site)

Minato City, Tokyo, Japan (On-Site)

Minato City, Tokyo, Japan (On-Site)

Minato City, Tokyo, Japan (On-Site)

Minato City, Tokyo, Japan (On-Site)

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