Hard Surface Artist

1 Week ago • 3 Years + • Concept Art

Job Summary

Job Description

Gunzilla Games seeks a talented Hard Surface Artist to create high-resolution game assets for Off The Grid (OTG), an Extraction Battle Royale shooter. Responsibilities include authoring assets (machinery, vehicles, weapons), ensuring quality and consistency, collaborating with other artists, and receiving/applying feedback. The ideal candidate possesses 3+ years of game asset creation experience, proficiency in DCC tools (Substance Painter, Maya, Blender, etc.), a strong understanding of PBR materials, and excellent communication skills. The role involves close collaboration with designers, riggers, animators, and other artists to create visually striking assets.
Must have:
  • 3+ years game asset creation experience
  • Proficiency in DCC tools (Maya, Substance Painter etc.)
  • High attention to detail, PBR material knowledge
  • Collaboration and communication skills
Good to have:
  • Ability to concept original weapons/gadgets and rigging
Perks:
  • Unlimited Paid Vacation
  • Paid Sick Leave
  • Flexible Working
  • Work from Home
  • Health Insurance
  • Bonuses
  • English / German Courses
  • Public Transportation
  • Relocation & Accommodation Support
  • Office Perks & Gym Membership

Job Details

ABOUT GUNZILLA GAMES

Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry.  

Gunzilla’s formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.  

The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO’s Chernobyl series), Petr Cherkes, Creative Design Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic), Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).

OUR VALUES

  • Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
  • We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together.
  • Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest calibre.
  • Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
  • Open & Honest. We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building.

ABOUT THE JOB

Gunzilla Games is seeking a talented and experienced Hard Surface Artist to create standout assets for our game OTG (Off The Grid), an all-new AAA Extraction Battle Royale shooter, currently available as Early Access on PlayStation®5, Xbox® Series X|S, and PC.

This position will require working closely with designers, riggers, animators, and other artists to create convincing, visually striking assets for our title.

RESPONSIBILITIES

As a Hard Surface Artist, you will:

  • Author high-resolution game assets of machinery, vehicles, weapons, and hero props with minimal supervision
  • Demonstrate both the very technical chops of authoring the hard-surface assets and the more artistic abilities of good design and aesthetic choices
  • Ensure consistency and quality of your work and be able to match that to the rest of the game
  • Receive feedback and modify work based on art direction
  • Collaborate with the Art Director, Lead Artist and Concept Artists to create assets of the highest quality
  • Cooperate with the Art Director and the broader team in different technical/aesthetic problem-solving efforts

REQUIREMENTS

  • 3+ years of experience making models for games; a portfolio of your work
  • High attention to detail and ability to faithfully translate concepts and ideas
  • Experience with creating PBR materials
  • Functional knowledge of articulation and mechanical aptitude
  • Proficiency in industry-leading DCC tools such as Substance Painter, Maya, Blender,3ds Max, ZBrush, Fusion 360, Mol, etc.
  • Good communication and interpersonal skills and willingness to help everyone excel
  • Strong understanding of form and silhouette
  • Solid understanding of current high-end, real-time hard-surface creation
  • Ability to work iteratively and dynamically in workflows that allow for changes
  • Passion and ability to work as a positive, collaborative, enthusiastic, ambitious, and contributing team member with a real desire to work with the team to find solutions
  • Ability to concept original weapons/gadgets and rigging is a plus

GUNZILLA OFFERS

  • Unlimited Paid Vacation
  • Paid Sick Leave
  • Flexible Working
  • Work from Home
  • Health Insurance
  • Bonuses
  • English / German Courses
  • Public Transportation
  • Relocation & Accommodation Support
  • Office Perks & Gym Membership

*Some benefits may vary depending on Location & position

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About The Company

Gunzilla Games is a game developer founded on the desire to innovate, break down technological boundaries, and create gaming experiences that players will remember forever. In Early 2024, we will launch Off The Grid (OTG), a next-gen cyberpunk Battle Royale for PC, PS5 and Xbox Series.

Our team has a wealth of proven knowledge touching on all corners of the gaming industry and a passion for pushing player experiences forward. Our studios are located in three iconic metropolitan locations: Frankfurt, Kyiv and London.  

OUR VALUES

Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.

We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together.

Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest caliber.

Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.

Open & Honest. We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building.

COME AS YOU ARE

Videogames are for everyone, so everyone should have the opportunity to create them. We’re looking for a huge variety of unique life experiences to help shape the worlds we’re developing, so promise your application will be given the same consideration as everyone else’s, regardless of your background.

Let’s make video game history together!  

Apply for a job: https://gunzillagames.com/en/careers/  

Become a Gunzilla intern: https://gunzillagames.com/en/internships/  

Follow our LinkedIn page for the latest company and game updates, stories about our team, game discussions

Frankfurt, Hessen, Germany (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

London, England, United Kingdom (On-Site)

London, England, United Kingdom (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

Frankfurt, Hessen, Germany (On-Site)

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