Lead Audio Algorithms Software Engineer (NTD)

1 Month ago • 8 Years + • Localization

About the job

Job Description

As a Lead Audio Algorithms Software Engineer at Nintendo Technology Development, you'll be responsible for researching, designing, and developing audio algorithms for Nintendo's gaming platforms. This includes implementing robust embedded software using modern C++ constructs, optimizing audio algorithm implementations, and collaborating with cross-functional teams. You'll also be involved in designing and training machine learning models for audio processing.
Must have:
  • 8+ years' experience developing audio signal processing algorithms.
  • Strong knowledge of digital signal processing (DSP) fundamentals.
  • In-depth knowledge of audio effects, spatial audio, microphone processing, speech processing, natural language processing and psychoacoustic models.
  • Experience designing and training machine learning models for audio processing use cases.
  • Experience developing software in C++.
  • Degree in Electrical Engineering or Computer Engineering, with emphasis in DSP.
Good to have:
  • MS degree
Perks:
  • Medical
  • Dental
  • Vision
  • 401(k)
  • Paid Time Off
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Nintendo Technology Development

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES:

  • Research, design and develop audio algorithms

  • Implement robust embedded software using modern C++ constructs

  • Optimize audio algorithm implementations using vectorized instruction sets

SUMMARY OF REQUIREMENTS

  • 8+ years' experience developing audio signal processing algorithms.

  • Strong knowledge of digital signal processing (DSP) fundamentals.

  • In-depth knowledge of audio effects, spatial audio, microphone processing, speech processing, natural language processing and psychoacoustic models.

  • Experience designing and training machine learning models for audio processing use cases.

  • Experience developing software in C++.

  • Degree in Electrical Engineering or Computer Engineering, with emphasis in DSP.

  • Proficient in Matlab or Python

PREFERRED REQUIREMENTS

  • MS degree

This position is onsite in Redmond, WA, and not open to remote status at this time.

This position includes a base salary range of $159,972 - $239,958 annually, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Please see our Benefits & Perks page for more benefits information. Fixed term employees are eligible for all listed employee benefits except tuition reimbursement.

View Full Job Description
$160.0K - $240.0K/yr (Outscal est.)
$200.0K/yr avg.
Redmond, Washington, United States

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About The Company

Nintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry.


Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family.


For more information about Nintendo please visit www.nintendo.com.

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