Lead Gameplay Animator

3 Weeks ago • All levels • Animation

Job Summary

Job Description

CD PROJEKT RED is seeking a Lead Gameplay Animator in Boston to guide a team in bringing gameplay characters to life for Cyberpunk 2. This role requires expertise in AAA animation techniques and software, with strong collaboration skills across international teams. Responsibilities include leading animation pipeline development, managing the animation team's daily operations, mentoring animators, and ensuring artistic consistency with the Art Director's vision. The Lead Gameplay Animator will also be involved in technical and aesthetic problem-solving and monitoring interdepartmental needs for clean asset handoffs.
Must have:
  • Experience shipping at least one console game as Lead Animator
  • Experience with Unreal Engine 4/5
  • Robust animation skillset portfolio
  • Maya proficiency
  • Excellent communication skills
  • Mocap experience or Motion Builder experience
  • Experience with state machines and blends
Good to have:
  • Knowledge of current game industry animation trends
  • Knowledge of rigging, tools pipelines, and performance trade-offs
Perks:
  • Company paid medical healthcare (dental, vision & mental)
  • 20 days of holiday per year (26 after two years)
  • No dress-code
  • 401K with employer matching
  • Gym Membership Reimbursement
  • Flexible working hours
  • Trainings, lectures and courses
  • Merchandise gifts
  • Welcome pack
  • Dog-friendly office
  • International working environment

Job Details

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for a Lead Gameplay Animator to join our team in Boston! In this role you will help lead a growing team of animators bringing gameplay characters to life on Cyberpunk2 - the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise! 

As Lead Gameplay Animator, you have a solid understanding of current AAA-quality animation techniques and software, and excellent communication skills as you will collaborate with your local team as well as cross-functionally in Poland, and with other leads and directors. In this role, you’ll be responsible for setting an example through creating beautiful and believable animations, taking them from blockout to implementation to final polish. The Lead Gameplay Animator will manage the day to day operation of the Gameplay Animation team. They are expected to maintain quality and artistic consistency as defined by the Art Director.

Responsibilities

  • Lead the development of the Animation pipeline to deliver high quality, competitive assets.
  • Manage day to day operations of the Animation Team: content reviews, establishing deliverables, and working as the direct manager of the members of the team
  • Lead by example: Take direct ownership over the creation of some of the animation tasks.
  • Mentor Animators, help them grow and achieve their personal goals.
  • Maintain the art direction and the core vision of the game while keeping the Animation Team motivated, inspired, and productive.
  • Actively participate in technical and aesthetic problem solving discussions.
  • Monitor the needs of design, art and engineering to ensure clean handoff for assets.
  • Tracking the progress of assigned animation tasks and communicating any blockers the team may have.

Qualifications

  • Experience shipping at least one console game as a Lead Animator.
  • Experience with Unreal Engine 4 / 5
  • A portfolio that demonstrates a robust animation skillset with a variety of character types, including humans, quadrupeds, environmental props and creatures
  • Maya proficiency.
  • Knowledge of current game industry Animation trends, technologies, rigging, tools pipelines, performance trade-offs and interdepartmental dependencies.
  • Excellent communication skills with the ability to effectively coordinate with producers, programmers, designers, as well as artists.
  • Mocap experience or experience with Motion Builder.
  • Experience implementing or adding animations to state machines and adjusting blends.

Additional Information

This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity. 

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.

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About The Company

Boston, Massachusetts, United States (Hybrid)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Boston, Massachusetts, United States (On-Site)

Boston, Massachusetts, United States (Hybrid)

Boston, Massachusetts, United States (On-Site)

Boston, Massachusetts, United States (Hybrid)

Boston, Massachusetts, United States (Hybrid)

Warsaw, Masovian Voivodeship, Poland (Remote)

Warsaw, Masovian Voivodeship, Poland (Remote)

Warsaw, Masovian Voivodeship, Poland (Remote)

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