Live Services Producer (PM) - Oculus Studios

1 Month ago • 5-10 Years • Game Production

About the job

Job Description

Oculus Studios seeks a Live Services Producer with 5+ years experience in business or data analytics, focusing on Live Service Games. Must have experience building financial models, presenting to executives, and translating data into actionable insights. Strong communication and collaboration skills are essential.
Must have:
  • Live Service Games
  • Financial Models
  • Data Analytics
  • Communication Skills
Good to have:
  • Gaming Franchise
  • Music Industry Deals
  • Data Querying
  • AR/VR Content
Perks:
  • Bonus & Equity
  • Benefits Package
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As a Live Services Producer at Oculus, you will facilitate content production by working with our Studios (including Sanzaru, Armature, Supernatural, Twisted Pixel, Camouflaj, Beat Games) to take data, design input and other data to create actionable insights to improve products that are deployed live. You will work to shape the overall strategy of Oculus Studios, interface with the production teams and leadership at the Studios org to set goals, provide real-time feedback on products and services, and work to create the best user experiences for our consumers.

Live Services Producer (PM) - Oculus Studios Responsibilities

  • Work with the teams project schedules and manage calendars for highly specialized creative workers, including both internal creative teams and external partners.

  • Work with your team to create Business Continuity via Management Business briefings.

  • Manage external vendor relationships with Research and Data Partners.

  • Partner with Project Management to ensure projects are accurately scoped, clearly defined, and meet timing and budget expectations.

  • Maintain consistent communication with all team members and relevant stakeholders.

  • Work in collaboration with the creative team, as someone who celebrates wins, shares successes and impact cross-functionally, and recognizes the contributions of others with the intent of fostering successful collaboration.

  • Maintaining best practices documentation & consistently improving workflows

  • Track the usage rights for music, videos, and other licensed IP

  • Push on innovation within formats to create breakthrough and memorable creative work.

Minimum Qualifications

  • Minimum of 5+ years of experience in business or data analytics, with a focus on Live Service Games as PM or Producer

  • Minimum of 5+ years of experience building and presenting financial models, spreadsheets, presentations to executive teams

  • Experienced taking an idea from conception to execution

  • Experienced turning data into a clear and insightful story

  • High degree of fluency with analytical frameworks, quantitative models, market sizing and market research

  • Proven communication skills, both internally and with partners translating insight into content, create slides or written presentations, & create overall communication plans

  • Experienced articulating, thinking strategically and in a structured manner, and to land data-driven recommendations with engineering and business partners

  • Experienced with structuring, scoping and solving complex problems

  • Bachelor's Degree

Preferred Qualifications

  • 10+ years of consumer product and gaming experience, preferably working on a high-profile gaming franchise (i.e. Call of Duty, Clash of Clans, League of Legends, etc)

  • Exceptional, top decile communication skills

  • Familiarity with Music Industry deals and dynamics

  • Microsoft and Google Suite expert proficiency

  • Experience with data querying languages (e.g. SQL)

  • Most of all, a deep knowledge of gaming and AR/VR content a plus Intimate familiarity with console gaming, mobile gaming, and casual gaming business and product development

For those who live in or expect to work from California if hired for this position, please click here for additional information.

About Meta

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.

Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support. If you need support, please reach out to accommodations-ext@fb.com.

$129,000/year to $182,000/year + bonus + equity + benefits

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.

View Full Job Description
$129.0K - $182.0K/yr (Outscal est.)
$155.5K/yr avg.
Burlingame, California, United States

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About The Company

The Oculus team at Facebook lets people experience anything, anywhere, with anyone through world-class VR hardware and software. With global departments dedicated to VR research, computer vision, haptics, social interaction, and more, Oculus is committed to driving the state of the art forward through relentless innovation. 

The Oculus suite of hardware currently includes: Rift, our high-end PC VR headset; Touch controllers, to bring your hands into virtual reality; and Gear VR, to bring the magic with you wherever you are—all powered by the Oculus Platform. Since being founded in 2012—and furthered through our acquisition by Facebook in 2014—Oculus has grown from the idea of a single headset to multiple headsets, a powerful platform, and a thriving ecosystem. 

Our developer community has built nearly a thousand games, apps, and experiences, all available on the Oculus Store. As we continue to grow the possibilities of the technology, we’re partnering with communities and nonprofits from around the world to drive social change and foster a positive impact. VR’s potential to connect the world is immense—and we’re just getting started.

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