Senior Graphics Engineer

1 Month ago • 5 Years + • Graphics Engineer • Rendering

Job Summary

Job Description

A European game studio, known for its beloved Metroidvania series, is seeking a Senior Graphics Engineer to revolutionize ARPGs with their upcoming release. This remote role involves designing and implementing advanced graphics features in Unity, including rendering pipelines, shaders, lighting, and post-processing effects. Collaboration with artists and designers is crucial to bring visual concepts to life while optimizing rendering performance across various hardware. Responsibilities include developing tools and workflows, debugging graphics issues, staying updated on advancements in graphics technology, and mentoring junior engineers. The ideal candidate possesses 5+ years of professional experience in game graphics programming, with at least 2 years in a senior role, and proficiency in Unity, shader programming (HLSL/GLSL/Cg), and C# and C++.
Must have:
  • 5+ years experience in game graphics programming
  • Proficiency in Unity and its rendering systems
  • Shader programming expertise (HLSL/GLSL/Cg)
  • Strong C# and C++ programming skills
  • Excellent debugging and problem-solving skills
Good to have:
  • Experience with PBR and deferred rendering
  • Familiarity with ARPGs
  • Knowledge of other game engines
  • Experience with real-time ray tracing

Job Details

About the Studio

If you have been a fan of Metroidvania games for a while, the opportunity of your dreams has just landed. Join the ranks and file of a European studio responsible for one of the genre’s most beloved, well-received game series as they aim to revolutionise ARPGs with their upcoming release.

The best part: the company’s distributed development model allows them to accept applications from anywhere in the world. Work with some of the most talented developers in Europe, grow your skills and portfolio, and take part in the creation of what will probably be one of the most groundbreaking video games of the following years!

Responsibilities and Requirements

Our client seeks a Senior Graphics Engineer to join their dynamic distributed team. This role is crucial in pushing the visual boundaries of their game, ensuring a stunning and immersive experience for players.

  • Design and implement advanced graphics features, including rendering pipelines, shaders, lighting, and post-processing effects to achieve a high visual quality.
  • Collaborate with artists and designers to bring their visual concepts to life within the technical constraints of the Unity engine.
  • Optimise rendering performance to ensure smooth gameplay on a wide range of hardware.
  • Develop and maintain tools and workflows that streamline the creation and integration of graphics assets.
  • Debug and resolve graphics-related issues reported by the team or players.
  • Stay current with the latest advancements in graphics technology and evaluate their potential application to our projects.
  • Mentor junior engineers and provide technical guidance to enhance their development skills.

About You

  • Experience: Minimum of 5 years of professional experience in graphics programming for video games, with at least 2 years in a senior or lead role.
  • Technical Skills:
    • Proficiency in Unity and its rendering systems.
    • Strong understanding of graphics APIs such as DirectX, OpenGL, Vulkan, or Metal.
    • Expertise in shader programming (HLSL/GLSL/Cg).
    • Solid understanding of GPU architecture and optimisation techniques.
    • Experience with performance profiling and optimisation tools.
    • Strong programming skills in C# and C++.
  • Problem-Solving:
    • Excellent debugging and problem-solving skills, especially related to graphics issues.
    • Ability to optimise graphics performance without compromising visual quality.
  • Collaboration:
    • Strong communication skills and the ability to work closely with artists, designers, and other engineers.
    • Ability to translate artistic vision into technical solutions that align with performance goals.
  • Passion:
    • A passion for video games and a deep understanding of how graphics contribute to the overall player experience.

Desirable bonus qualifications include:

  • Experience with physically based rendering (PBR) and deferred rendering techniques.
  • Familiarity with ARPGs or similar game genres.
  • Knowledge of other game engines and their rendering systems.
  • Experience with real-time ray tracing and global illumination techniques.

About Us

At Haptic, we know that people-first recruitment is fundamental to our success. We work closely with talented candidates and innovative studios to offer the best opportunities and build the most promising teams.

Operating on the belief that a studio’s strength comes from the team they build to bring their ideas to life, we are committed to assembling the most talented, diverse game makers.

As part of this pledge, whenever you apply for a job with us, one of our specialist recruiters will support you through each stage. From introductions and interviews to accepting an offer and submitting your resignation, we’re always here to help.

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About The Company

Created in 2018, Haptic was established as a gaming recruitment agency that wanted to do things differently.

But, what does that actually mean?

Each consultant that works at Haptic knows that a studio is not only about their games,
but their culture, passion, and ideas.

This enables us to provide a specialist service that is rooted in care, knowledge, and trust. That makes us pretty great at what we do!

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