Limit Break seeks a Sound Designer to create and direct sound for iOS/Android mobile games. Responsibilities include sound production, specification creation, waveform creation, implementation via middleware (FMOD, Wwise, or ADX2), debugging, and managing external vendors as needed. The ideal candidate will have experience in game sound production, using sound middleware for implementation and balancing, Unity development, game sound effect creation, and proficiency in DAWs (ProTools/Nuendo) and waveform editing software. This role involves on-site work in Tokyo.