Technical Artist

1 Month ago • All levels • Technical Art

Job Summary

Job Description

Seeking a highly skilled Technical Artist for an exciting new AAA FPS project for console and PC. The role involves liaising between artists and programmers to solve problems, advise on technical resources, research new techniques, maintain tools and pipelines, and ensure efficient asset performance without visual degradation. The ideal candidate understands the balance between creative excellence and technical brilliance and its impact on the development lifecycle.
Must have:
  • Strong portfolio or demo reel
  • Solid understanding of art and animation pipelines
  • Familiarity with game systems and development process
  • Scripting skills (Mel/Python)
  • Experience in physics simulations
  • Shader development experience
  • Creative mindset for technical challenges
  • Digital art content creation experience
  • Excellent interpersonal skills
  • Willingness to adapt
  • Passion for games
  • Positive work ethic
  • Shipped at least one AAA title
  • Excellent communication and organizational skills
Good to have:
  • Experience working on an FPS
  • Familiarity with Unreal Engine capabilities and limitations

Job Details

Technical Artist

Job Description

Want to work with an awesome team on an exciting next gen AAA FPS?

Even in these uncertain times, the awesome talent at Just Won’t Die Games Studio is expanding! We’re looking for a highly-skilled and driven Technical Artist to work on an exciting new and original IP for console and PC. 

You will be an integral member of the development team liaising between artists and programmers to understand the needs of both disciplines and help problem solve between departments. You will work closely with the Game Designers, Art Director, and Lead Programmer, advising on technical resources, researching new techniques, maintaining tools and pipelines, and preparing assets to run efficiently without visual degradation.

If you understand this fine line between creative excellence and technical brilliance and the impact this has on the development lifecycle, then we’d very much like to hear from you.

The ideal candidate would have good industry knowledge, game development experience, and a passion for games. Whilst the position is based at our studio in Cambridge, UK, for the moment (at least) the whole team is fully embracing working remotely.

Sound like your thing? Then come join a highly experienced team on this incredibly exciting and unique project.

Skills & Requirements:

RESPONSIBILITIES:

  • Liaising between programming and design teams

  • Researching and developing technical tools for the project

  • Assisting in asset performance and validation

  • Solving complex technical issues during development

  • Developing and maintaining resources and pipelines

  • Ensuring final art runs to full visual resolution

  • Working within the limits of the game engine, curating file sizes, polygon counts, and loading speeds

  • Enforcing standards as outlined by heads of departments

  • Developing tools and software to execute the needs of the game

  • Writing custom software specific to the needs of the game

  • Developing performance of frame rate and memory

  • Resolving material errors and collision issues

  • Monitoring the performance of the game

  • Maintaining technical documentation

eSSENTIAL rEQUIREMENTS:

  • A strong portfolio or demo reel

  • Solid understanding of art and animation pipelines

  • Familiarity with game systems and the game development process 

  • Scripting skills and fluency in languages such as Mel/Python

  • Experience in physics simulations

  • Shader development experience

  • Creative mindset and ability to overcome technical challenges

  • Experience in digital art content creation - high and low-poly modeling, unwrapping, baking, texturing, level art, etc

  • Excellent interpersonal skills in dealing with differences between creative and technical teams

  • Willingness to adapt to an evolving environment

  • A passion for playing and making games

  • A highly positive and proactive work ethic

  • Shipped at least one AAA title as a Technical Artist

  • Excellent communication, collaboration, and organisational skills

BENEFICIAL SKILLS:

  • Experience working on an FPS

  • Familiarity with the capabilities and limitations of Unreal Engine

To Apply

You must be eligible to work in the UK.
The role is office based in Cambridge - however, due to the current pandemic, you will be required to work from home until further notice.

Send your covering letter, CV and portfolio to contact@justwontdie.com

About Just Won’t Die

Just Won’t Die is a team of passionate game developers located in Cambridge, UK. 

It’s an exciting time to join Just Won’t Die as we embark on our journey of creating an exciting and original fps with broader ambitions in multiple entertainment spaces.

We’re a diverse group of veterans with decades of experience working at multiple award-winning studios on a vast range of titles on PC, console and mobile.

We decided to start Just Won’t Die early in 2019 so we could create games we want to play while building a team of developers we love working with.

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About The Company

Interactive entertainment is who we are and what we do. We are aggressively growing our world-class team, reaching out to code ninjas, game engine developers, animators, concept artists, technologists and thought leaders alike who are motivated by working with the very best in the industry and passionate about wanting to raise the bar in interactive entertainment.

Cambridge, England, United Kingdom (Remote)

Cambridge, England, United Kingdom (Hybrid)

Cambridge, England, United Kingdom (Remote)

Cambridge, England, United Kingdom (Remote)

Cambridge, England, United Kingdom (Remote)

Cambridge, England, United Kingdom (Remote)

Cambridge, England, United Kingdom (On-Site)

Cambridge, England, United Kingdom (Remote)

Cambridge, England, United Kingdom (Remote)

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