3D Generalist (Frostpunk 2)

2 Months ago • 3 Years + • 3D Art

Job Summary

Job Description

As a 3D Generalist for Frostpunk 2 at 11 bit studios, you will create high-quality PBR assets, implement them in Unreal Engine, and collaborate effectively within a multidisciplinary team. Responsibilities include efficient asset creation, meeting deadlines, working with the Lead Artist to ensure quality and adherence to art direction, and problem-solving. You'll be creating seamless textures, texture atlases, and trim sheets. The role requires at least 3 years of experience in a similar role, proficiency in 3D packages like Maya, 3DS Max, or Blender, and strong understanding of PBR materials and Unreal Engine.
Must have:
  • 3+ years experience in game industry
  • High-quality asset creation
  • PBR material creation (Substance preferred)
  • Unreal Engine experience
  • Seamless texture creation
  • Low/high poly modeling skills
  • Teamwork and communication
Perks:
  • Health and Wellness
  • Psychological support
  • Private medical package
  • Free weekly yoga
  • Multisport
  • Team training budget
  • In-office library
  • English/Polish classes
  • Dog-friendly office
  • In-house gym
  • Flexible working hours
  • Relocation budget
  • Referral program
  • Annual company events

Job Details

Job description

Are you looking for a place where you can use all of your skills and get a package of completely new ones? A place where an experienced team is always ready to help you broaden your horizons? In 11 bit studios you get the opportunity to develop fresh game concepts that can become global hits. Without a moment of boredom!


Your responsibilities:

  • creating high-quality assets with PBR materials and textures while working efficiently to meet deadlines.

  • implementing and composing assets in UE

  • collaborating productively within a multidisciplined team

  • cooperating with the Lead Artist in order to produce assets that achieve expected quality, coherence with the project art direction and meet our technical requirements

  • problem-solving efforts

Job requirements

Requirements:

  • at least 3 years of experience in a similar role in the game industry

  • very good skills in high quality assets creation with a recognized 3D package such as Maya, 3DSMax, Blender

  • very good knowledge of PBR material creation (Substance package recommended)

  • good knowledge of Unreal Engine

  • experience in creating seamless textures, texture atlases, trim sheets, and implementing them on models

  • very good low and high poly modeling skills

  • good understanding of composition and lighting

  • good eye for detail

  • ability to work within a team

  • ability to translate concepts and reference artwork into 3D game assets

  • strong communication skills, willingness to accept and follow direction

We are offering you:

Health and Wellness

  • psychological support/care

  • private medical package

  • free weekly yoga in the office

  • Multisport

Development

  • team training budget

  • in-office library

  • English/Polish classes

Our office

  • near Metro Stadion Narodowy and Dworzec Wschodni stations

  • dog-friendly

  • in-house gym

  • no dress code

  • car and bike parking

  • chill zone

  • video, board and arcade games

Working conditions

  • flexible working hours

  • hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)

  • fully-paid holiday leave

  • international working environment

Fair compensation

  • attractive bonus system – annual bonus, motivation programme

  • transparent salary brackets

Events and more

  • attendance in game dev events

  • relocation budget for candidates from abroad

  • referral program

  • annual company events

  • merch/swag

  • preferential loans


Don't wait, send us your CV & portfolio today!

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About The Company

There are over 150 of us here now. Some are veterans, with years of experience & AAA projects on their accounts. Others are newbies, who used to play our games few years ago and now they want tobe a part of the team. We like different things, play different games and spend our free time in various ways. And you know what? That’s perfectly fine, because despite all those differences, we haveone thing in common. We want to create games, that will leave a mark. Not another F2P clone of one time smash hit or some repetitive, yet profitable endless sequels, because we don’t look at the world through excel sheets and columns. Insteadwe want you to feel proud of what you are doing– both today and in five years, no matter where you will be then.

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