Character Artist

1 Month ago • All levels • 3D Art

Job Summary

Job Description

Fool's Theory, in collaboration with CD PROJEKT RED, seeks a skilled Character Artist. Responsibilities include creating high-quality game-ready character assets (high-poly, low-poly, UV, baking, texturing), implementing assets in Unreal Engine 5, and iteratively improving character quality. The ideal candidate possesses strong skills in ZBrush, Marvelous Designer, Substance Painter, and a 3D modeling package (Blender/Maya/Modo). A strong understanding of PBR technology, anatomy, and efficient low-poly modeling is crucial. The role demands independent work planning, reference searching, excellent communication, and problem-solving abilities. Fluency in English is essential.
Must have:
  • High-quality character asset creation
  • Unreal Engine 5 implementation
  • Proficiency in ZBrush, Marvelous Designer, Substance Painter
  • Strong anatomy knowledge
  • Low-poly mesh optimization
  • Fluent English
Good to have:
  • AA/AAA game experience
Perks:
  • Flexible working hours
  • Remote work option
  • Long-term contracts
  • Experienced team mentorship
  • Custom automation tools
  • Industry training support
  • Private medical insurance
  • MyBenefit platform access
  • Psychological support

Job Details

We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.
We are actively seeking skilled individuals to join our team to work on a project developed in cooperation with CD PROJEKT RED.

 

Responsibilities

  • Creating high quality & game ready character assets (High Poly, Low Poly, UV, baking, texturing).
  • Implementing created assets into Unreal Engine 5.
  • Performing iterative work on created assets/characters, in order to improve their quality.

Requirements

  • Ability to create neat character models consistent with the artistic vision and design quality.
  • Very good knowledge of Zbrush.
  • Very good knowledge of Marvelous Designer.
  • Very good knowledge of PBR technology and software (for example Substance Painter).
  • Very good knowledge of Blender/Maya/Modo etc.
  • Ability to create optimal low poly meshes suited for animation.
  • Familiarity with Unreal Engine 5.
  • Very good knowledge of anatomy.
  • Ability to independently plan your own work on the created assets, searching for references.
  • Fluent English.
  • Good communication skills and willingness to work in a group.
  • Ability to solve problems.

Nice to have

  • Previous experience working on an AA or AAA title.

We offer

  • A key role in the process of developing current and future projects.
  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.
  • Flexible working hours (core hours 10:00-16:00).
  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1) or in our office in Bielsko-Biała.
  • Long-term contracts - we are looking for people for more than one project.Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
  • Custom tools to automate boring, repetitive stuff.
  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
  • Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
  • Private medical insurance (Enel-med).
  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
  • Psychological support.

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About The Company

We are Fool’s Theory - a bunch of passionate and creative game developers who share a simple philosophy: we think that letting our enthusiasm run wild and staying flexible with our methods is the perfect recipe for making awesome games.We are constantly looking for experienced and passionate developers to join the crew. If you’ve got what it takes - contact us.

Poland (On-Site)

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