Senior QA Specialist

10 Months ago • Upto 10 Years • Quality Assurance

Job Summary

Job Description

Seeking a Senior QA Specialist to lead quality assurance strategy at PLAYERUNKNOWN Productions. You will champion quality across development teams, design automated testing frameworks, and optimize the entire QA lifecycle. Must have experience with testing methodologies and strong communication skills.
Must have:
  • QA Strategy
  • Automated Testing
  • QA Lifecycle
  • Communication Skills
Good to have:
  • Game Engines
  • UX Principles
  • Testing Methodologies
  • External QA
Perks:
  • Relocation Support
  • Flexible Schedule

Job Details

YOUR ROLE
As a Senior QA Specialist at PLAYERUNKNOWN Productions, you will set the quality assurance strategy for our projects. Your role extends beyond simply identifying bugs; it involves fostering a culture of quality from inception to release. You will ensure our systems are robust, scalable, and adhere to our quality standards. By working closely with the development teams, you will co-design and implement the necessary processes and tools to achieve these goals.
YOUR RESPONSIBILITIES
  • Act as a champion for quality across all development teams, fostering a culture where quality is everyone's responsibility.
  • Collaborate with team leads to design and implement advanced automated testing frameworks and bug-tracking workflows, streamlining bug detection, regression prevention, and issue resolution to enhance QA efficiency.
  • Develop and execute a detailed test and deployment strategy, optimizing the entire quality assurance lifecycle from initial testing phases to final release.
  • Oversee quality control measures, signing off on product quality at critical milestones. Design, track and report on QA metrics to assess effectiveness and drive data-driven improvements.
  • Maintain clear and effective communication about test statuses, fostering transparency and continuous improvement. Regularly engage with stakeholders to align QA objectives with business goals and user expectations.
  • Coordinate an external QA team, ensuring their activities are seamlessly integrated with internal processes through effective oversight and communication.
YOUR PROFILE
  • You have been through a full delivery cycle of a project, gaining experience and developing ideas on how to improve testing in a small studio.
  • You have a strong understanding of the importance of communication. You can liaise with the team and assist in creating and maintaining QA processes with external partners.
  • You are familiar with common development and QA tools, and you can manage the development of these tools and set up a full testing pipeline.
NICE-TO-HAVE SKILLS
  • Practical experience using a variety of modern game engines and tools.
  • Knowledge of UX principles and testing methodologies to ensure the game not only meets technical quality standards but also delivers a superior user experience.
LOCATION
  • Amsterdam, The Netherlands (Hybrid) 
  • Anywhere, Europe (Remote)
About us
At PLAYERUNKNOWN Productions we believe in a flexible work environment driven by honesty and transparency, empowering both developers and researchers to build the tools that can form the foundation of a new generation of interactive worlds. We are a passionate team of committed individuals from all over the world, working towards building the kind of experience that is only now becoming possible. We believe that the longstanding dream of a massive, immersive world where players are free to do whatever they want is closer than ever before, and we believe that we can make it happen.

PLAYERUNKNOWN Productions is an independent development studio based in Amsterdam, focused on creating massive sandbox worlds. Our multi-disciplinary team is using an array of new and emerging technologies to push the envelope of what is possible with open worlds in gaming. Our goal is to build deep, systemic playgrounds on a planetary scale, populated by thousands of players.

MELBA Team is PLAYERUNKNOWN Productions’ applied research division. Project Melba is a new simulation engine being built from the ground up, utilizing data-driven design, multi-core processing and machine learning at its foundation in order to power virtual worlds on a scale beyond the capabilities of current technology. 

BENEFITS (NETHERLANDS)

Building a world
Join our group of talented and passionate people from all over the world working towards building the future of gaming. 

Going Dutch
We go by the Dutch law and start with a 12-month contract with the intent to offer a permanent contract afterwards. 

Relocation support
If you are not living in the Netherlands yet, we will support, you and your close ones during the relocation process.

Convenient location & commuting allowance
Our centrally located office is easy to get to from any part of the Netherlands, and we will reimburse you for your commute. 

Comprehensive benefits 
We provide a contribution to your health insurance and pension as well as a work from home allowance - we got you covered! 


13th month salary
Enjoy a 13th month of salary at the end of the year for a little extra holiday money. If you haven’t been with us a full year, you’ll still get a pro-rata bonus based on how long you’ve been employed.

Flexible Schedule
You are free to work and hang out with us every day in our Amsterdam Studio. If you prefer to work from home, you can take advantage of three work-from-home days a week.

All you can eat
No need to worry about drinks, snacks, and lunch while in the studio.

Vacation
You will have 25 days off and 3 extra studio days off throughout the year. You can also celebrate your birthday with an extra day off! 


EMPLOYEES WORKING REMOTELY

Benefits differ per country but we grant a 13th month salary to all our employees.

REACH OUT TO US

If there is anything you would like to know before hitting the "APPLY" button you can always reach out to one of our Recruiters:

Email Natalia Grajek 

Email Eddie O'Connor

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About The Company

PLAYERUNKNOWN Productions is an independent development studio based in Amsterdam focused on creating sandbox worlds on a massive scale. Our team of game developers and researchers are using machine learning and other modern technologies to push the envelope of what is possible with open worlds in gaming. Our goal is to build deep, systemic playgrounds hundreds of kilometers wide and populated by thousands of players. 

At PLAYERUNKNOWN Productions we believe in a flexible work environment driven by honesty and transparency, empowering both developers and researchers to build the tools that can form the foundation of a new generation of interactive worlds. We are a passionate team of committed individuals from all over the world, working towards building the kind of experience that is only now becoming possible. 

Founder Brendan “PlayerUnknown” Greene is widely regarded as the creator of the battle royale genre, originally developing the mode as a mod for the ARMA series of games before creating the industry-defining hit PlayerUnknown’s Battleground (PUBG), which has sold more than 75 million copies on PC and console and topped mobile charts in 150 countries. Since 2018, he has been working on how to apply those same core values of scale and player freedom to new types of gameplays and even larger worlds.

We believe that the longstanding dream of a massive, immersive world where players are free to do whatever they want is closer than ever before, and we believe that we can make it happen.

Amsterdam, North Holland, Netherlands (Hybrid)

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