Responsible for game scene model production based on scene concept art;
Organize model production specifications and outsourcing release specifications;
Responsible for outsourcing feedback, optimization, and resource management;
Responsible for resource integration, material debugging, and ensuring consistent model style.
Proficient in game development processes, with full-process work experience preferred;
Proficient in using tools such as 3ds Max / Maya / Blender, ZBrush, Substance Painter, Photoshop;
Familiar with and able to execute PBR processes, proficient in using game engines (e.g., Unity/UE);
Possess good hand-painting ability and good aesthetic sense;
Possess excellent communication skills.