Senior Technical Artist (Materials)

1 Month ago • 5 Years + • $140,000 PA - $170,000 PA

Job Summary

Job Description

We are seeking a Senior Technical Artist (Materials) to join our team and help shape the visual fidelity of AAA open-world video games in the early stages of development. This role focuses on the creation, optimization, and implementation of high-quality materials and shaders that enhance realism and immersion. You will collaborate closely with artists, engineers, and designers to develop materials that align with the project’s artistic vision while ensuring technical efficiency and performance across platforms.
Must have:
  • 5+ years of experience as a Technical Artist in the video game industry.
  • Proven track record of working on at least one shipped AAA title.
  • Expert knowledge of physically-based rendering and shader pipelines.
  • Strong proficiency in Unreal Engine 5, including the Material Editor.
  • Experience with industry-standard software like Substance Designer and Painter.
  • Deep understanding of material performance, GPU profiling and optimization.
  • Ability to debug and solve technical material issues across platforms.
  • Basic knowledge of Python and Blueprint scripting and HLSL.
  • Strong problem-solving skills and proactive approach to challenges.
  • Excellent communication and collaboration abilities, cross-disciplinary teamwork.
Good to have:
  • Experience creating stylized shaders and materials
  • Some environment and/or character modeling experience
  • Knowledge of Python and Blueprint scripting and HLSL
  • Some knowledge and familiarity with UE5 Substrate Materials
Perks:
  • Paid time off
  • Sick time
  • Company holidays
  • Parental leave
  • Medical/dental/vision insurance
  • Life insurance
  • Disability insurance
  • 401(k)

Job Details

Summary 

We are seeking a Senior Technical Artist (Materials) to join our team and help shape the visual fidelity of AAA open-world video games in the early stages of development. This role focuses on the creation, optimization, and implementation of high-quality materials and shaders that enhance realism and immersion. The ideal candidate has a deep understanding of physically-based rendering (BSDF), procedural material workflows, and strong experience working in Unreal Engine 5. 

In this role, you will collaborate closely with artists, engineers, and designers to develop materials that align with the project’s artistic vision while ensuring technical efficiency and performance across platforms. 

Core Responsibilities 

  • Design and implement high-quality, optimized materials and shaders using physically-based rendering (BSDF) techniques. 
  • Develop layered, dynamic and procedural materials to support diverse environmental and character needs. 
  • Partner with environment artists, character artists, and engineers to ensure seamless integration of materials into the game world. 
  • Establish and maintain best practices for material creation and optimization within the content pipeline. 
  • Analyze material performance across different platforms and implement optimization strategies without compromising visual quality. 
  • Proactively identify and resolve material-related technical challenges to maintain frame rate and memory targets. 
  • Explore and implement new material workflows and shader techniques to push visual boundaries. 
  • Develop tools, utilities, and custom material templates to improve artist workflows and efficiency. 
  • Document best practices, workflows, and technical processes for material creation. 
  • Provide mentorship and technical guidance to artists on material authoring and optimization. 

Core Qualifications 

  • 5+ years of experience as a Technical Artist, Material Artist, or similar role in the video game industry. 
  • Proven track record of working on at least one shipped AAA title. 
  • Expert knowledge of physically-based rendering (BSDF), material and shader authoring pipelines. 
  • Strong proficiency in Unreal Engine 5, including the Material Editor, Material functions and texture editor. 
  • Experience with industry-standard software such as Substance Designer, Substance Painter, and Photoshop. 
  • Deep understanding of material performance, GPU profiling, and draw call optimization. 
  • Ability to debug and solve technical material issues across platforms. 
  • Basic knowledge of Python and Blueprint scripting for tool creation and pipeline enhancement as well as HLSL. 
  • Strong problem-solving skills and a proactive approach to technical challenges. 
  • Excellent communication and collaboration abilities, with a focus on cross-disciplinary teamwork. 

Plus if... 

  • Experience creating stylized shaders and materials 
  • Some environment and/or character modeling experience 
  • Knowledge of Python and Blueprint scripting for tool creation and pipeline enhancement as well as HLSL 
  • Some knowledge and familiarity with UE5 Substrate Materials 

Description   

  • Full time job with benefits   
  •  Role is on-site in San Rafael, CA 

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About The Company

San Rafael, California, United States (On-Site)

Santa Monica, California, United States (On-Site)

Santa Monica, California, United States (On-Site)

Santa Monica, California, United States (On-Site)

Santa Monica, California, United States (On-Site)

Santa Monica, California, United States (On-Site)

Santa Monica, California, United States (On-Site)

Santa Monica, California, United States (On-Site)

San Rafael, California, United States (On-Site)

Santa Monica, California, United States (On-Site)

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