Senior Tools Engineer - BigBox

1 Month ago • 5-8 Years • Technical Art • $147,000 PA - $208,000 PA

Job Summary

Job Description

This Senior Tools Engineer role at Meta focuses on building the next generation of user-generated Mixed Reality and mobile games. Responsibilities include creating software and pipelines, designing and developing high-quality code, collaborating on design decisions impacting the studio's content pipeline, developing prototypes, maintaining internal tools for content creators, and working with large datasets across multiple cloud solutions. The ideal candidate has a strong background in game engines (Unity preferred), content management systems, and a proven ability to improve workflows for artists and engineers. Experience with User Generated Content (UGC) services, VR/AR, and scripting for shader graphs is highly desirable. The role requires collaboration with artists and engineers to solve pipeline and scaling problems.
Must have:
  • 5+ years game team experience
  • Unity experience
  • Content pipeline architecture
  • Cross-functional team collaboration
  • Maya/Blender scripting
  • Source control & continuous deployment
Good to have:
  • UGC service support
  • VR/AR experience
  • Shader graph scripting
  • TypeScript and React
  • AI for content creation
Perks:
  • Bonus
  • Equity
  • Benefits

Job Details

You are a Tools Engineer with a proven track record, looking to build the next generation of user generated Mixed Reality and mobile games. You have multiple years of experience with modern game engines (Unity, Unreal) and demonstrable knowledge of content management systems and pipelines. You enjoy working with artists, finding and fixing their pain points, and discovering opportunities to help them do quality work faster. You build scalable, well tested pipelines designed to unchain teams from their constraints and unlock their best work.

Senior Tools Engineer - BigBox Responsibilities

  • Create software and pipelines within a diverse and highly iterative team environment

  • Design, develop, test, and maintain quality code and documentation

  • Work as part of a team, contributing to important design decisions that get implemented into code and services that support the entire studio content pipeline

  • Develop prototypes and experiments, while researching and recommending novel ideas, new tools, and technologies

  • Build, maintain, and support internal tools designed to empower content creators

  • Work with large data sets and distribution pipelines that span multiple cloud solutions, services, and networks

  • Develop tools and interfaces that are clean, simple, and powerful

  • Proactively collaborate with artists and engineers to implement new processes, features, to solve content pipeline and scale problems

Minimum Qualifications

  • Bachelor in Computer Science or equivalent experience

  • Experience completing a shipment cycle for a product

  • At least 5 years of experience working on a game team

  • Practical Unity experience or equivalent experience with other modern game engines

  • Demonstrated experience architecting and working within content pipelines to handle: Character rigging, Art and Animation pipelines, Environment art pipelines

  • Proven track record of success in working with a cross-functional team

  • Self directed engineer who actively finds ways to make artist and engineer lives by proactively improving workflows

  • Aptitude with working with other disciplines with understanding of art workflow

  • Practical experience scripting in Maya or Blender

  • Experience developing tooling and processes that leverage source control and continuous deployment workflows

  • Demonstrated experience planning, executing, and evaluating complex projects where analysis of situations and decision making requires an evaluation of unclear or ambiguous factors

  • Demonstrated history of making work happen with speed and simplicity by focusing on: Ensure upfront alignment on priorities, roles, responsibilities, and decision making criteria Identify potential roadblocks early and develops plans to mitigate risks Simplify iterations and reviews needed Make decisions that maximize impact while minimizing cost (people, time, resources)

  • Demonstrated experience identifying important problems and exercises their own judgment in methods, techniques, and evaluation criteria for obtaining results

Preferred Qualifications

  • Experience supporting User Generated Content services

  • Experience with VR or AR

  • Scripting for node based shader graphs and / or texture authoring tools like Substance

  • Experience profiling and optimizing Unity Editor workflows

  • Hands on experience documenting, identifying process bottlenecks and implementing tooling that provides significant impact, enabling the team to do more

  • Experience with TypeScript and React

  • Experience working with pipelines that leverage AI for content creation

For those who live in or expect to work from California if hired for this position, please click here for additional information.

About Meta

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.

$147,000/year to $208,000/year + bonus + equity + benefits

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.

Equal Employment Opportunity

Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here.

Meta is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or an accommodation due to a disability, fill out the Accommodations request form.

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About The Company

The Oculus team at Facebook lets people experience anything, anywhere, with anyone through world-class VR hardware and software. With global departments dedicated to VR research, computer vision, haptics, social interaction, and more, Oculus is committed to driving the state of the art forward through relentless innovation. 

The Oculus suite of hardware currently includes: Rift, our high-end PC VR headset; Touch controllers, to bring your hands into virtual reality; and Gear VR, to bring the magic with you wherever you are—all powered by the Oculus Platform. Since being founded in 2012—and furthered through our acquisition by Facebook in 2014—Oculus has grown from the idea of a single headset to multiple headsets, a powerful platform, and a thriving ecosystem. 

Our developer community has built nearly a thousand games, apps, and experiences, all available on the Oculus Store. As we continue to grow the possibilities of the technology, we’re partnering with communities and nonprofits from around the world to drive social change and foster a positive impact. VR’s potential to connect the world is immense—and we’re just getting started.

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