About the job

SummaryBy Outscal

Senior Voice Engineer with proven expertise in studio recording, voice capture, Reaper, and DANTE systems. Experience in mentoring and recording for various media is essential.
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Voice Engineer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

    • Onsite Senior Voice Engineer for voice recording & performance capture sessions 
    • Ensure the highest standard of recording is achieved throughout every session, and maintain this quality throughout multi-year development schedule
    • Work effectively within a tight-knit onsite team, including voice & performance direction, mocap technician, and a VO producer
    • Client facing for day-to-day recording sessions
    • Set-up of recording sessions 
    • Micing up talent in between sessions/battery changes
    • Collaborate closely with Voice Lead and rest of the audio team to record final quality voice assets for full game development cycle
    • Inform the team of any impending issues audio equipment, or for upcoming sessions 
    • Learn and develop in-house proprietary tools for improved performance capture workflows
    • Help establish, develop and maintain recording pipelines alongside the wider development team
    • Help to mentor and train voice engineers in process, and best recording practices.

Requirements

    • Profound knowledge of studio recording practices, specifically around the capture of the human voice. 
    • Attention to detail in recording and production workflows
    • Expert knowledge of recording workflows within Reaper
    • Profound knowledge of signal flow utilising reaper within a DANTE system 
    • Vast experience recording audio for a variety of medias (Film/TV/Short form/Game Dialogue) 
    • Experience mentoring junior recording engineers
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About The Company

In 1996, in a small office in Ghent, Belgium, Larian Studios was born. Since then, our passion to create a world class video games has driven the Divinity series - six games that straddle multiple genres and defy expectations. Our first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, and the recently-released sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards (Including the Bafta for Best Multiplayer Game) and counting! Thanks to the success of these two games, our family has grown to over 400 people around the world, working in our Ghent, Quebec, Dublin, Kuala Lumpur, Guildford and Barcelona studios. Our latest title Baldur's Gate 3 released in 2023 to critical acclaim and is now listed among Metacritic's Must-Play games.

Quebec, Canada (On-Site)

Masovian Voivodeship, Poland (On-Site)

Catalonia, Spain (On-Site)

England, United Kingdom (On-Site)

Flanders, Belgium (On-Site)

England, United Kingdom (On-Site)

Flanders, Belgium (On-Site)

Flanders, Belgium (On-Site)

Masovian Voivodeship, Poland (On-Site)

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