Team Lead Animation (Rainbow Six Siege)

10 Minutes ago • All levels • Animation

Job Summary

Job Description

The Team Lead will support the Project Lead/Production Manager in overseeing work quality and deadlines for the rigging team. This role involves validating team work, handling people management, coaching members, and overseeing game development. Key responsibilities include task management, team representation, inter-team collaboration, meeting organization, reporting, conflict anticipation, performance assessments, one-on-one meetings, bug correction, new employee integration, and recruitment support. The lead must understand game design and technical constraints, and mentor team members.
Must have:
  • Create, prioritize, assign, and follow up on team tasks and deliverables.
  • Represent the rigging team and ensure good working relationships.
  • Organize and lead team meetings.
  • Draft regular reports on team advancement and recommend corrective measures.
  • Anticipate and resolve potential conflicts within the team.
  • Participate in performance assessments.
  • Organize one-on-one meetings and support team members' objectives.
  • Coordinate bug correction related to the team's work.
  • Ensure new employees integrate and are supported during onboarding.
  • Help recruit new team members.
  • Understand game story, gameplay, and technical/artistic constraints.
  • Mentor team members on technical/artistic aspects.
  • Carry out working unit-related tasks.
Good to have:
  • Database knowledge (JIRA, Perforce, etc.)
  • Knowledge of the technical constraints of real time, 3D engines and level editors
Perks:
  • Hybrid work model
  • Opportunity to maintain work-life balance

Job Details

JOB DESCRIPTION

The Team Lead will support the Project Lead (CP)/ Production Manager (PM) in overseeing work quality and deadlines for the rigging team. The incumbent will help follow up on and validate the team’s work, handle people management duties, and coach team members while overseeing part of the development of the game (where necessary).

What you'll do

  • Create, prioritize, assign and regularly follow up on tasks and the advancement of the team’s work with regards to deliverables.
  • Represent the rigging team.
  • Work alongside other teams’ leads to ensure good working relationships.
  • Organize and lead team meetings.
  • Draft regular reports for the Project lead (CP)/ Production manager (PM) on the advancement of the team’s work and recommend corrective measures whenever necessary to meet project objectives.
  • Anticipate and recognize potential conflicts and recommend solutions to the Project lead (CP)/ Production manager (PM) for the team.
  • Take part in performance assessments in collaboration with the Project lead (CP)/ Production Manager (PM).
  • Organize one-on-one meetings with the team’s members and support them in their objectives.
  • Coordinate bug correction as it pertains to the team’s work.
  • Ensure that new employees integrate the team and are supported by the team’s experts in their onboarding.
  • Help recruit new team members.
  • Know the game’s story and gameplay (game design documents) and understand the technical/artistic constraints so as to be able to lead the team.
  • Be a mentor in terms of technical/artistic aspects for team members (where necessary).
  • Carry out working unit-related tasks (depending on the size of the team they must supervise).
  • Carry out all other related tasks.

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