Unity Engineer

2 Months ago • All levels • Game Engine

Job Summary

Job Description

Limit Break seeks a Unity Engineer to lead development of a new 3D mid-core mobile game. Responsibilities include leading project from initial stages to full production, team building, prototype development, and expanding the team. Collaboration with various teams is key to achieving project goals and delivering a high-quality game. The role involves overseeing the development process, setting milestones, and ensuring team deadlines and project goals are met. This includes actively writing and reviewing code, optimizing performance, tackling complex technical challenges, and improving game development processes and pipelines. The engineer will also explore and integrate new technologies to enhance workflow efficiency.
Must have:
  • Unity 3D game development experience
  • Software engineering experience
  • Knowledge of system architecture, software design, and best practices
  • Lead and manage Unity projects from prototype to production

Job Details

私たちについて
Limit Breakでは、専門知識、個人及び業界の進化、そして卓越した技術を基本理念としています。モバイルゲーム業界の先駆者として、伝統的な枠組みを越え、デジタル市場を再定義し、バーチャルな境界を超えたコミュニティを形成しています。
最先端の技術や暗号通貨を活用し、創造力豊かなビジョンで、世界中の人々を繋ぐ忘れられない体験を創出しています。

10年以上の長い間、業界をリードし続ける私たちLimit Breakは、常に革新的な挑戦を続けています。これまでの歴史を誇りに思いながらも、常に新しい技術とアイデアで業界をリードしていく所存です。Buckley Ventures、Paradigm Venturesなどの著名投資家からの支援を受け、革新的なプロジェクトを推進しています。Limit Breakでは、創造的で情熱的な新たな才能を求めています。一緒にゲームの未来を築きましょう。

募集要項
新しい3Dミッドコアモバイルゲームの開発をリードするUnityエンジニアを募集しています。この役割では、プロジェクトの初期段階からチームの形成、プロトタイプの開発に携わり、その後の本格的なプロダクションフェーズに向けてチームの拡張を指揮します。

プロジェクトが進行するにつれ、さまざまな専門チームと協力してプロジェクトの目標を達成し、高品質なゲームを市場に提供することを目指します。このポジションは、チームの中核として活躍し、プロジェクト全体のワークフローと進行管理を担当します。

ゲーム開発の全工程において、技術的な課題に取り組みながら、最適なソリューションを提供し、製品の品質を保証します。チームと共に新たな技術を導入し、ゲーム開発の効率を向上させる方法を模索します。

【仕事内容】

    • コードの積極的な執筆とレビュー、パフォーマンスの最適化、複雑な技術的課題への取り組み。
    • 開発プロセスの監督、マイルストーンの設定、チームの締め切りとプロジェクト目標の達成の確保。
    • Unity 3Dゲームプロジェクトの初期プロトタイプから本格的なプロダクションまでの実装。
    • デザインリードや他のチームメンバーと緊密に連携し、ゲームプロトタイプを迅速に反復。
    • 異なるチーム(デザイン、アート、プロダクション、エンジニアリング)と連携し、各開発フェーズでの焦点領域を特定し、効果的なソリューションを見つける。
    • プロジェクトとチームの円滑な進行を確保するために、必要に応じて異なる役割を優先的に担う。
    • ゲーム開発のプロセス、パイプライン、およびベストプラクティスの改善と実施。
    • コードとアーキテクチャのレビューを実施し、高い基準を維持。
    • ワークフロー効率を高めるための新技術と手法を探索・統合し、安全でメンテナンス可能なゲームとアプリケーションを作成。

【必須条件】

    • Unity 3Dゲーム開発経験
    • ソフトウェアエンジニアリング経験
    • システムアーキテクチャー、ソフトウェアデザイン、プロダクションソフトウェア開発のベストプラクティスの基礎知識
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Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

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