Sony Corporation of America, located in New York, NY, is the U.S. headquarters of Sony Group Corporation, based in Tokyo, Japan. Sony's principal U.S. businesses include Sony Electronics Inc., Sony Interactive Entertainment LLC, Sony Music Entertainment, Sony Music Publishing and Sony Pictures Entertainment Inc. With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies, television shows and music, and the PlayStation Network, Sony creates and delivers more entertainment experiences to more people than anyone else on earth. To learn more: www.sony.com/en.
POSITION SUMMARY
Sony Corporation of America currently has an opening for 3DCG Technical Artist in R&D US Laboratory located in Culver City, CA.
This position is responsible for supporting visual arts (e.g. Texture Art, Character Modeling, Blendshape Art) for 3DCG character pipeline engineering while closely collaborating with Sony’s global R&D researchers for Sony’s future entertainment business and services.
This is a 12 months temporary assignment.
JOB RESPONSIBILITIES
Collaborate with researchers, software developers, artists, and designers to create high-quality 3D assets and animation.
Stay updated on industry trends, tools, and techniques to enhance workflows and improve final output.
Participate in brainstorming sessions and provide creative input for visual concepts and designs.
Troubleshoot technical issues related to 3D asset creation, animation, and rendering.
Create documentation and tutorials to share knowledge and best practices with team members.
Communicate effectively with team members and stakeholders to ensure project goals and deadlines are met.
Honesty, trustworthiness and ethical conduct are material requirements for the responsibilities outlined above
QUALIFICATIONS FOR POSITION
Your qualifications and experience should include:
B.S. degree in computer science, electrical engineering, or related fields.
3+ years of hands-on experience in 3D computer graphics (3D modeling, texturing, lighting, and rendering).
Experience with photo-real CG content creation workflow in games, film or other entertainment industries.
Familiarity with 3D CG tools such as Zbrush, Maya, Blender, Houdini, Photoshop, Wrap, Mudbox
Excellent communication skills.
Authorization to work in the USA.
Preferred qualifications:
Familiarity with retopology tools such as Wrap4D
Benefits:
SCA offers fixed term temporary employees (scheduled to work 30 or more hours a week) the following benefits
What we offer you:
Other Programs:
The anticipated annual base salary for this position is $110,000 to $125,000. This range does not include any other compensation components or other benefits that an individual may be eligible for. The actual base salary offered depends on a variety of factors, which may include as applicable, the qualifications of the individual applicant for the position, years of relevant experience, specific and unique skills, level of education attained, certifications or other professional licenses held, and the location in which the applicant lives and/or from which they will be performing the job.
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SCA will consider qualified applicants with arrest or conviction records in accordance with applicable law.
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