DevOps Engineer

2 Months ago • 2-5 Years • DevOps

About the job

Job Description

Playdead is seeking a skilled DevOps Engineer to manage and enhance internal development systems for their open-world sci-fi adventure game. You'll collaborate with diverse teams, build CI/CD pipelines, and ensure smooth operations. Must-haves include experience with CI/CD, infrastructure, Perforce, server software, and scripting automation.
Must have:
  • CI/CD experience
  • Infrastructure experience
  • Perforce experience
  • Server software
Good to have:
  • Unity experience
  • Unreal Engine
  • Docker experience
  • Ansible experience
Perks:
  • Independent studio
  • Collaborative environment
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We are looking for a DevOps Engineer to join our development team in Copenhagen who will work with the infrastructure and management of our internal development systems.

You will join a diverse development team that is currently building an open world, 3D sci-fi adventure in Unreal where you will be working with different sub-teams who each have their own needs and constantly creating custom solutions to solve their particular use cases.

Our DevOps team provides support to our entire development team in three main areas:

DevOps - Creating, maintaining and modifying build systems and services

Programming - Building windows and server applications

Server maintenance - Deploying, maintaining and monitoring server development

In general, you will work directly with the production team and closely with QA and systems engineering to support the development of our games and be the first line of defence to keep services running smoothly.

What will I be doing?

In collaboration with the other members of the devops team you will be:

  • Setting up, maintaining and growing internal systems, processes and workflows that allow our development team to work efficiently
  • Communicating with a broad team of game developers and artists.
  • Helping to solve technical queries and requests and ensuring that everyone has the right systems and workflows to be fully productive.
  • Managing Perforce and servers
  • Automating systems
  • Diagnosing issues with interdependencies of various services
  • Working closely with the wider IT team as needed

What we would like to see:

  • Experience working with a CI/CD pipeline for a range of constantly evolving internal tools and systems
  • Prior professional infrastructure experience working with backup systems, Perforce and networking
  • Working knowledge of server software development, deployment, maintenance and monitoring
  • Working knowledge of server hardware maintenance
  • You are comfortable scripting automation with existing tools and creating new tools when required
  • Strong problem solving skills and an ability to proactively identify potential issues as we grow
  • You enjoy helping others and think about how to resolve technical limitations simply and effectively

We would like to see experience with the following languages and systems:

  • Linux
  • C#
  • Javascript
  • Python
  • Bash
  • Powershell
  • Docker
  • Ansible

Bonus points if you have worked with Unity or Unreal.

We are open minded about the technologies we deploy and we are always open to consider new options to solve emerging challenges.

Who we are

Playdead is an independent game developer based in Copenhagen, Denmark. We are the creators and publishers of LIMBO and INSIDE. Our current project is a 3rd person, open world, science fiction adventure built for multiple platforms on Unreal Engine, published by Epic Games Publishing.

Our legacy and ambition is to make games with an uncompromising attention to detail. Our approach to development is experimental, iterative and collaborative. We are particularly interested in friendly, talented people who feel confident taking charge of their own schedule.

We are currently more than 80 creative professionals and still looking to grow.

Learn more about us at www.playdead.com

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About The Company

Playdead is an independent game developer and publisher based in Copenhagen, Denmark. The company was founded in 2006 by game designer Arnt Jensen. Since then, we have made LIMBO and INSIDE.

Today, we are a team of more than 55 creative professionals with a broad range of experience and education.

Our current project is a third-person science fiction adventure set in a remote corner of the universe.

We are searching for new team members - https://playdead.com/jobs/

Denmark (On-Site)

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

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