フロントエンドエンジニア|Frontend Engineer

3 Months ago • All levels • Game Design

Job Summary

Job Description

As a Frontend Engineer at LightSpeed Japan Studio, you will design and implement core game mechanics within the game engine. Responsibilities include developing player interactions, creating prototypes of new game ideas and mechanics, and collaborating with art, design, and programming teams to ensure game consistency. You will also adjust game balance, collect and incorporate player feedback for improvements, and create documentation for implemented features. The role requires experience in system design and management within game development (AAA or AA projects preferred), and experience with AAA action game development is highly valued. Strong problem-solving, analytical, and communication skills are essential.
Must have:
  • Experience in system design and management in game development
  • AAA action game development experience
  • Excellent problem-solving and analytical skills
  • Strong communication and collaboration skills
Good to have:
  • Database management experience (MySQL, PostgreSQL)
  • AI and game mechanics design experience
Perks:
  • Flexible work environment
  • Commute allowance (full pass reimbursement)
  • Communication allowance (up to 10,000 JPY/month)
  • Self-development allowance (up to 20,000 JPY/month)
  • Overtime/midnight meal allowance
  • Annual health check-up allowance
  • Free drinks corner
  • Gift cards (twice a year)
  • Employee assistance program (EAP)
  • Bereavement and congratulatory gifts
  • Long-service awards

Job Details

チーム紹介/About the Hiring Team

ライトスピード・ジャパンは、世界中のオーディエンス向けにオリジナルのAAA級アクションゲームタイトルの制作に特化しているゲーム開発スタジオです。著名なゲームディレクターとして知られる伊津野英昭(いつの ひであき)が率いる当スタジオは、東京と大阪の2つの拠点で活動しています。

柔軟で包括的な職場環境を提供し、ゲーム制作の限界を押し広げる才能と情熱にあふれるゲームクリエイターの参加を非常に歓迎しています。

LightSpeed Japan Studio is a game development studio dedicated to crafting original AAA action game titles for global audiences. Led by industry veteran Hideaki Itsuno, the studio operates across two locations in Tokyo and Osaka.

The studio offers a flexible and inclusive work environment and actively welcomes game creators who are full of talent and passion for pushing the boundaries of game development.

仕事内容/What the Role Entails

仕事内容

1. ゲームメカニクスの設計と実装

ゲームの核心的なメカニクスを設計し、エンジン内での実装を行います。

2. プレイヤーインタラクションの開発

プレイヤーの動作、アクション、反応を設計し、プレイヤーが楽しむことができる体験を提供します。

3. ゲームバランスの調整

新しいゲームアイデアやメカニクスのプロトタイプを作成し、テストと評価を行います。

4. プロトタイプの作成

新しいゲームアイデアやメカニクスのプロトタイプを作成し、テストと評価を行います。

5. 他部門との協力

アート、デザイン、プログラムチームと連携し、ゲーム全体の一貫性を確保します。

6. フィードバックの収集と改善

プレイヤーのフィードバックを基にゲームプレイの改良を行い、より良い体験を提供します。

7.仕様書やドキュメントの作成

実装した機能に関する文書を作成し、チーム内外との情報共有を行います。

Job Description

1. Design and Implementation of Game Mechanics Design and implement core game mechanics within the game engine.

2. Development of Player Interaction Design player movements, actions, and responses to provide an enjoyable experience for the players.

3. Game Balance Adjustment Create prototypes of new game ideas and mechanics, followed by testing and evaluation.

4. Prototype Creation Develop prototypes of new game ideas and mechanics, and conduct tests and evaluations.

5. Collaboration with Other Departments Work closely with art, design, and programming teams to ensure consistency across the entire game.

6. Feedback Collection and Improvement Make gameplay improvements based on player feedback to offer a better experience.

7. Creation of Specifications and Documentation Prepare documentation on implemented features and share information within and outside the team.

応募資格/Who We Look For

応募資格

1.ゲーム開発におけるシステム設計・管理の経験(AAAまたはAAプロジェクトが望ましい)

2.AAAアクションゲームの開発経験(優遇)

3.データベース管理の経験(MySQL、PostgreSQLなど)(優遇)

4.AIやゲームメカニクスの設計経験

5.優れた問題解決能力と分析能力

6.他部門との円滑なコミュニケーション能力

Qualifications

1. Experience in system design and management in game development (preferably for AAA or AA projects)

2. Development experience in AAA action games (preferred)

3. Experience in database management (e.g., MySQL, PostgreSQL) (preferred)

4. Experience in designing AI and game mechanics

5. Excellent problem-solving and analytical skills

6. Strong communication skills for smooth collaboration with other departments

勤務地

大阪(JR大阪駅イノゲート大阪)、東京(虎ノ門ヒルズビジネスタワー)

希望に添います

賃金

年収額:応相談(昇給/賞与あり)

※経験・スキル等を考慮し、当社規定により優遇します。

※固定残業代月35時間分を含みます。超過分は別途支給します。

労働時間・休日

就業時間 09:30 ~ 18:30  休憩時間 60分

役職により裁量労働制あり

完全週休2日制(土日・祝日)

有給休暇:入社初年度は、入社月により期間按分付与。在籍年数踏まえて最大22

年末年始休暇(12/30~1/3

病気休暇(有給):12日/年(有給休暇とは別途付与)

福利厚生

<各種保険>

健康保険 雇用保険 労災保険 厚生年金保険 総合福祉団体定期保険(GTL)

業務災害安心総合保険(GPA)、団体長期障害所得補償保険(GLTD)

海外旅行保険

<各種手当>

通勤手当(定期代全額支給) 通信手当(上限1万円/月) 自己啓発手当(上限2万円/月) 残業深夜食事手当(上限1200円/日) 定期健診手当(上限7万5千円/年1回)

<支援制度・その他待遇>

フリードリンクコーナー ギフトカード(お盆、正月の2回支給、2万円/1回

従業員支援プログラム(EAP) 慶弔見舞金 永年勤続賞/休暇

この求人広告に記載されているポリシー(給与、福利厚生、労働条件などを含むがこれに限らない)は、会社のリアルタイムポリシーに応じて調整される可能性があります。

一緒に働く魅力/Why Join Us?

勤務地
大阪(JR大阪駅イノゲート大阪)、東京(虎ノ門ヒルズビジネスタワー)※希望に添います

賃金
年収額:応相談(昇給/賞与あり)
※経験・スキル等を考慮し、当社規定により優遇します。
※固定残業代月35時間分を含みます。超過分は別途支給します。

労働時間・休日
就業時間 09:30 ~ 18:30  休憩時間 60分
役職により裁量労働制あり
完全週休2日制(土日・祝日)
有給休暇:入社初年度は、入社月により期間按分付与。在籍年数踏まえて最大22日
年末年始休暇(12/30~1/3)
病気休暇(有給):12日/年(有給休暇とは別途付与)

福利厚生
<各種保険>
健康保険 、雇用保険、 労災保険、 厚生年金保険、 総合福祉団体定期保険(GTL)
業務災害安心総合保険(GPA)、団体長期障害所得補償保険(GLTD)
海外旅行保険

<各種手当>
通勤手当(定期代全額支給) 、通信手当(上限1万円/月)、 自己啓発手当(上限2万円/月)、 残業深夜食事手当(上限1200円/日)、 定期健診手当(上限7万5千円/年1回)

<支援制度・その他待遇>
フリードリンクコーナー 、ギフトカード(お盆、正月の2回支給、2万円/1回)
従業員支援プログラム(EAP) 、慶弔見舞金 、永年勤続賞/休暇

この求人広告に記載されているポリシー(給与、福利厚生、労働条件などを含むがこれに限らない)は、会社のリアルタイムポリシーに応じて調整される可能性があります。

平等な雇用機会を重視するテンセント/Equal Employment Opportunity at Tencent

テンセントは、雇用機会の均等を最重要視しています。私たちは、多様性がイノベーションを促進し、ユーザーやコミュニティに対してより良いサービスを提供する原動力になると確信しています。
社員一人ひとりが十分なサポートを受け、自身の目標と会社の目標を共に達成できるよう、モチベーションを高められる環境づくりを大切にしています。

As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.

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About The Company

Shenzhen, Guangdong Province, China (On-Site)

Shenzhen, Guangdong Province, China (On-Site)

Shenzhen, Guangdong Province, China (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

California, United States (On-Site)

California, United States (On-Site)

California, United States (On-Site)

California, United States (On-Site)

Tokyo, Japan (On-Site)

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