Lead Software Engineer (Maya)

3 Months ago • 12 Years +

Job Summary

Job Description

Lead Software Engineer (Maya) at Scanline VFX, Seoul / Mumbai: Remote. 12+ years Python dev, 2+ years leading complex VFX pipelines. Deep understanding of Maya workflows & OpenUSD expertise preferred. Build and maintain tools to support VFX workflows.
Must have:
  • Python Software Dev
  • VFX Pipeline Lead
  • Maya Workflows
  • OpenUSD Expertise
Good to have:
  • SQL/NoSQL DBs
  • Autodesk Maya USD
  • Proxy Shapes
  • UFE & Hydra
Perks:
  • Netflix Investment
  • Global Studios

Job Details

As Lead Software Engineer, you would lead a team of engineers to write and maintain the tools necessary to support VFX workflows with a focus on Maya.  Our ideal candidate is able to collaborate with non-technical stakeholders to define and document requirements, and then interpret these into technical components for the team to implement.   Crucially, they are able to anticipate and mitigate areas of friction or potential scope creep and remove blockers to keep their projects on schedule.  The Lead Software Engineer sets the tone for quality and follow through and elevates team members through code reviews and daily engagement and course correction.

Key Responsibilities

    • Take ownership of specific pipeline initiatives from conception to delivery
    • Collaborate with pipeline leadership and production stakeholders to determine user stories and requirements for pipeline development projects
    • Work with Pipeline Architects to interpret user stories and requirements into a project definition – evaluating trade-offs, estimating work effort, and mitigating risks
    • Make tough decisions about features that do and don’t fall within the scope of the project, and communicate these decisions clearly to stakeholders
    • Break down work into components and work within an Agile framework to ensure timely delivery to production
    • Ensure that projects align with organizational goals, industry best practices, and scalability requirements
    • Enforce engineering best practices to ensure consistent and high quality code, via code review and mentorship

Qualifications

    • Minimum twelve (12) years Python software development experience
    • Minimum two (2) years in lead role
    • Proven experience leading the design, development, and maintenance of complex VFX pipelines
    • Self-directed, proactive, detailed, organized and solution-oriented personality
    • Strong written/verbal communication and presentation skills
    • Ability to design intuitive and well structured APIs using OOP
    • Deep understanding of artist workflows in Maya, such as modeling, animation, rigging, and tracking/matchmove
    • Experience designing and building pipelines using Maya and OpenUSD
    • Expertise with the latest features of the Autodesk Maya USD ecosystem, including proxy shapes, referencing, UFE, and Hydra is preferred
    • Familiarity with SQL and NoSQL databases preferred
About Us
Scanline VFX is an award-winning leader in the visual effects industry with 7 studios worldwide, including London, Los Angeles, Montreal, Munich, Seoul, Stuttgart, and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry.

We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas.

Eyeline Studios
Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more.

Powered by Netflix
Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients.

Come as you are
We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

Similar Jobs

OtherSide Entertainment - World Builder / Level Designer

OtherSide Entertainment

United States (Remote)
2 Weeks ago
Rockstar Games - Associate Principal Technical Artist: Performance Capture

Rockstar Games

North Carolina, United States (On-Site)
1 Month ago
WongDoody - DIGITAL CREATIVE - AI WORKFLOW SPECIALIST (ALL GENDERS)

WongDoody

Stuttgart, Baden-Württemberg, Germany (Hybrid)
2 Months ago
Activision - Lead Tools Engineer

Activision

Warsaw, Masovian Voivodeship, Poland (On-Site)
6 Months ago
Larian Studios - Tools Director

Larian Studios

Warsaw, Masovian Voivodeship, Poland (On-Site)
2 Months ago
Workato - Senior Solutions Consultant

Workato

Tokyo, Japan (On-Site)
3 Months ago
Larian Studios - Tools Director  | Directeur Outils

Larian Studios

Quebec, Canada (On-Site)
3 Months ago
PwC - Project Technical Leader

PwC

Warsaw, Masovian Voivodeship, Poland (Hybrid)
4 Months ago
Respawn Entertainment - Senior Staff Engineer

Respawn Entertainment

Vancouver, British Columbia, Canada (On-Site)
4 Months ago
Bounteous - Database Engineering Specialist

Bounteous

Montreal, Quebec, Canada (Hybrid)
3 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Avalanche Studios Group - Lead Character Artist

Avalanche Studios Group

Stockholm, Stockholm County, Sweden (Hybrid)
1 Month ago
Rockstar Games - Senior Technical Artist: Performance Capture Pipeline

Rockstar Games

Edinburgh, Scotland, United Kingdom (On-Site)
3 Months ago
The Walt Disney Company - Lighting Supervisor

The Walt Disney Company

Sydney, New South Wales, Australia (On-Site)
2 Days ago
Gameloft - Mid-Senior Environment 3D Artist (D&D PC-Console)

Gameloft

Kharkiv, Kharkiv Oblast, Ukraine (On-Site)
4 Months ago
Epic Games - Gameplay Animator

Epic Games

Montreal, Quebec, Canada (On-Site)
1 Month ago
Ubisoft - Lead Artist

Ubisoft

Da Nang, Vietnam (On-Site)
1 Month ago
Epic Games - Animation Lead

Epic Games

Montreal, Quebec, Canada (On-Site)
7 Months ago
Good Job Games - Animator - Marketing/Studio

Good Job Games

İstanbul, Türkiye (On-Site)
4 Months ago
Keywords Studios (Player Support) - Senior Outsource Environment Artist

Keywords Studios (Player Support)

United Kingdom (Remote)
8 Months ago
GIANTS Software - Vehicle Integration Expert (m/f/d)

GIANTS Software

Erlangen, Bavaria, Germany (On-Site)
7 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Seoul, South Korea

Krafton  - [PUBG IP Franchise] PUBG Mobile Global PM (7년 이상)

Krafton

Seoul, South Korea (On-Site)
1 Month ago
Tencent - Senior Game Analyst, Korea

Tencent

Seoul, South Korea (On-Site)
2 Months ago
Intel Corporation - Customer Business Analyst

Intel Corporation

Seoul, Seoul, South Korea (Hybrid)
2 Months ago
Krafton  - Deep Learning Engineer - RL

Krafton

Seoul, South Korea (On-Site)
3 Weeks ago
SmileGate - [LOST ARK Mobile] 이펙트 담당

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
1 Month ago
SmileGate - [Futurelab센터] 어린이&청소년 창의 워크숍 기획/운영 담당

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
1 Month ago
SmileGate - Background Artist (Concept) - Lost Ark Mobile

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
4 Weeks ago
ByteDance - Head of Public Policy, Korea

ByteDance

Seoul, South Korea (Hybrid)
2 Weeks ago
SmileGate - [LOST ARK Mobile] FQA 담당

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
1 Month ago
Appier - Senior Customer Success Manager, Enterprise Solutions

Appier

Seoul, South Korea (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Similar Category Jobs

Evolution - Svensktalande Game Presenter

Evolution

Birkirkara, Malta (On-Site)
8 Months ago
Warhorse Studios - Senior tools programmer/Enviro technical artist

Warhorse Studios

Prague, Prague, Czechia (Hybrid)
3 Months ago
Maxis Studios - Visual Effects Co-Op

Maxis Studios

Vancouver, British Columbia, Canada (On-Site)
3 Months ago
DOTSOFT SA - Android Developer

DOTSOFT SA

Greece (On-Site)
4 Months ago
Moloco - Staff Software Engineer

Moloco

Bengaluru, Karnataka, India (On-Site)
4 Months ago
Jigya - ITC Limited - IT Manager for Adobe Experience Manager (AEM) & Digital Assets

Jigya

Bengaluru, Karnataka, India (On-Site)
3 Months ago
OLIVER+ - Gen AI Creator (Digital Designer)

OLIVER+

India (Remote)
4 Months ago
Assystems - PMO IT confirmé H/F

Assystems

Courbevoie, Île-de-France, France (Hybrid)
3 Months ago
Zeta - Manager/Senior Manager - Software Development

Zeta

Hyderabad, Telangana, India (On-Site)
3 Months ago
Matic Robots - Systems Engineer (Rust)

Matic Robots

Mountain View, California, United States (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Scanline VFX is an award-winning, global leader in the visual effects industry with studios in 7 core locations including London, Los Angeles, Montreal, Munich, Seoul, Stuttgart, and Vancouver. From humble beginnings over 30 years ago, we’ve grown to a team of over 1,200 made up of diverse nationalities from around the world. We believe in the power of storytelling and are committed to helping filmmakers realize their artistic vision. Underpinned by a commitment to innovation, collaboration and long-standing partnerships, we continue to develop innovative tools, techniques and technologies, to offer filmmakers the ultimate in creative freedom. Eyeline Studios, Scanline’s virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility.

Netflix’s investment in Scanline’s pipeline, infrastructure, and workforce allows Scanline to continue to push the boundaries of what is possible in VFX. In addition to working on projects for Netflix, Scanline continues to work with a variety of long-standing and new clients outside of Netflix.

Established in 1989 in Munich, Scanline became well-known for our ability to create photorealistic natural phenomena such as fire, smoke and water, having developed our proprietary fluid simulation software, Flowline. Scanline was the sole developer of Flowline and in 2008, and was the recipient of a Scientific and Technical Achievement Academy Award® for the software.

Seoul, South Korea (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

Seoul, South Korea (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Seoul, South Korea (Hybrid)

Seoul, South Korea (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Los Angeles, California, United States (On-Site)

Seoul, South Korea (Hybrid)

Montreal, Quebec, Canada (Hybrid)

View All Jobs

Get notified when new jobs are added by Scanline VFX

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug