Mobile Shader Writer

4 Years ago • 3 Years + • Editorial

Job Summary

Job Description

Penrose Studios is seeking a Mobile Shader Writer to contribute to the visual development of upcoming projects, crafting immersive stories. Responsibilities include developing custom shaders, collaborating with artists and engineers, articulating technical concepts, profiling and optimizing frame render times, and staying updated on current graphics techniques. The ideal candidate should be able to approach complex problems with elegant solutions. This is a contract position.
Must have:
  • 3+ years of professional experience
  • Experience with graphics APIs like DirectX/OpenGL/Vulkan/Metal
  • Experience with Unity and Unreal Engine
  • Fluency in C++ and/or C#
  • Experience with both desktop and mobile GPU rendering
  • Familiarity with physically-based shading models
  • Strong analytical, problem-solving, and communication skills
  • Ability to self-direct and comfortable with rapid prototyping
  • Experience working in interdisciplinary teams
  • Ability to collaborate and communicate under tight deadlines
  • Strong time management & organization skills

Job Details

Penrose Studios crafts ground-breaking immersive stories, and needs your help building a platform for this new artistic medium. We are looking for a Mobile Shader Writer to help us develop the visuals of upcoming project.

Responsibilities

  • Develop custom shaders and rendering techniques for bespoke real-time content, continuously assessing visual quality.
  • Work alongside artists and engineers to deliver the next generation of tools to advance future productions
  • Be able to articulate technically complex concepts concisely for non-technical collaborators and clients.
  • Profile and optimize frame render times.
  • Be forward thinking to keep up to date on current techniques, research, graphics data, hardware, etc.

Requirements

  • BS/MS degree in Computer Science, Engineering or a related subject.
  • A minimum of 3 years of professional experience.
  • Experience with graphics API like DirectX/OpenGL/Vulkan/Metal.
  • Experience with Unity and Unreal Engine. Experience with other game engines is a plus.
  • Fluency in C++ and/or C#. 
  • Experience with both desktop and mobile GPU rendering.
  • Familiarity with known physically-based shading models.
  • Able to approach complex problems and convert them into simple and elegant solutions.
  • Very strong analytical, problem-solving and communication skills. 
  • Able to self-direct and comfortable with rapid prototyping and iteration.
  • Experience working in interdisciplinary teams.
  • Ability to collaborate and communicate under tight deadlines.
  • Strong time management & organization skills.

This is a contract, not full-time position.

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About The Company

Penrose Studios is at the forefront of virtual reality as a storytelling medium. We’re a group of artists, engineers and storytellers, and we’re looking for an eclectic mix of talented individuals who are fast learners with driven personalities.

San Francisco, California, United States (On-Site)

San Francisco, California, United States (On-Site)

San Francisco, California, United States (On-Site)

San Francisco, California, United States (On-Site)

San Francisco, California, United States (On-Site)

San Francisco, California, United States (On-Site)

San Francisco, California, United States (On-Site)

San Francisco, California, United States (On-Site)

San Francisco, California, United States (On-Site)

San Francisco, California, United States (On-Site)

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