Rendering Programmer

3 Weeks ago • All levels • Rendering

About the job

Job Description

As a Rendering Programmer at Techland, you'll contribute to the design, implementation, and maintenance of complex rendering systems within their proprietary engine. This role involves working on graphics programming (effects like shadows, blur, HDR, deferred rendering), utilizing APIs like DirectX and HLSL, and leveraging tools like RenderDoc. You'll collaborate with a team, ensuring high-quality rendering across all platforms. Responsibilities encompass supporting all Techland products, understanding existing codebases, and staying current with industry trends in FPP games. The position requires proficiency in C++, multi-threading, debugging, profiling, mathematics (geometry, algebra), and algorithms used in game development.
Must have:
  • Excellent C++ knowledge and commercial experience
  • Deep understanding of game programming (multi-threading, debugging, profiling)
  • Graphics programming expertise (effects, deferred rendering)
  • Proficiency in graphics APIs (DirectX, HLSL)
  • Knowledge of RenderDoc and relevant tools
  • Strong math and algorithm skills
  • Ability to read and understand existing code
Perks:
  • Private medical care
  • Life insurance
  • Relocation support
  • Pro-health campaigns
  • Gifts for different occasions
  • Bonuses
  • Flexible working hours
  • Dedicated HR Business Partner
  • Development budget
  • Training days
  • Stable career paths
  • Training opportunities
  • Language classes
  • Chillout zones
  • Fully equipped kitchen
  • Gym (Wrocław office)
  • Free underground car park (Wrocław office)

Company Description

Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 550 highly-skilled professionals driven by a passion for gaming, always striving for the best quality. 

We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release. 

On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date. 

Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.

Job Description

The main task of this position is to support the design, implementation and maintenance of complex systems and technological solutions related to rendering in Techland's proprietary engine. Our technology supports all Techland products on all consoles.

Qualifications

You meet our expectations if you have:

  • excellent knowledge of C++ supported by relevant commercial experience,
  • deep knowledge of topics related to game programming (e.g. multi-threading, debugging, profiling) and in particular related to graphics programming (effects, e.g. shadows, blur, HDR or deferred rendering),
  • proficiency in using graphics API (e.g. DirectX, HLSL),
  • knowledge of basic tools used in graphics programming (e.g. RenderDoc),
  • proficiency in mathematics (geometry, algebra) and knowledge of algorithms used in computer games,
  • ability to read and understand an existing codebase,
  • genuine passion for games and game development as well as knowledge of the latest titles and trends in the industry, especially in the field of FPP games,
  • good teamwork and communication skills,
  • good command of English.

Additional Information

What we can offer:

  • a wide array of benefits: private medical care, life insurance, relocation support, pro-health campaigns, gifts for different occasions, bonuses,
  • an outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner,
  • a constant stream of company newsletters, PR & project updates so you will always be in the know,
  • many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes,
  • state-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free underground car park (Wrocław office).
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About The Company

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals.

  

Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! 


We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world.


We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world.


Join us on our adventures and let’s do something remarkable together!

Wrocław, Lower Silesian Voivodeship, Poland (On_site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On_site)

Wrocław, Lower Silesian Voivodeship, Poland (On_site)

Warsaw, Masovian Voivodeship, Poland (On_site)

Warsaw, Masovian Voivodeship, Poland (On_site)

Wrocław, Lower Silesian Voivodeship, Poland (On_site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

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