Senior Core Tech Producer

12 Hours ago • 1-8 Years • Rendering • $91,500 PA - $140,000 PA

Job Summary

Job Description

Cloud Chamber seeks a Senior Core Tech Producer with AAA game development experience (at least one shipped title in a technical role) to work closely with engineering and content teams. Responsibilities include optimizing workflows, maintaining schedules, resolving technical pipeline issues, managing engine/editor roadmaps, coordinating tasks and bugs, analyzing telemetry, and collaborating with QA to ensure compliance across platforms. The ideal candidate possesses strong communication, project management, and technical skills, including familiarity with next-gen game development and relevant software (Jira, Excel, Confluence, etc.). This fully remote role requires onsite support occasionally. The goal is to deliver a standard-setting player experience with next-gen presentation.
Must have:
  • AAA game development experience
  • Technical production experience
  • Strong communication & collaboration skills
  • Jira, Excel, Confluence proficiency
  • Next-gen game development familiarity
Good to have:
  • Bilingual French/English
  • Experience with rendering, streaming, technical art
Perks:
  • 14 paid holidays
  • Minimum 15 days vacation leave
  • 10 sick days
  • Medical, dental, vision, life insurance
  • 401K plan
  • Bonus and/or equity awards

Job Details

 

Cloud Chamber is looking for an inquisitive and proactive Senior Producer who has previous experience working closely with Engineering and Technology teams focused on shipping AAA games for PC and/or Console platforms. You will partner with our engineering and content development teams to optimize workflows, maintain schedules, and resolve technical pipeline issues. You have meticulous project management, communication, and collaboration skills with an innate understanding of technical environments. Our project goal is no less than standard-setting player feel and responsiveness with next gen presentation. We need your drive and expertise to make sure the pipeline flows smoothly.

Job Details:

  • Work closely with the Associate Technical Director, Engine Architect, Engineering Leads and Engineers to plan technology features and pipelines during all cycles of project development.
  • Coordinate with co-development engineering partners to schedule efforts in parallel with Cloud Chamber Engineers. 
  • Manage the engine/editor, build systems and rendering roadmap for milestones, planning sprints, and deliverables for your teams.
  • Coordinate day-to-day management of tasks and bugs to ensure clear priorities are being focused on, risks are being mitigated, and blockers are removed.
  • Partner with build and systems engineers to analyze telemetry, development support issues, define and clear blockers for the game team. 
  • Manage dependencies between the engine/editor engineering team, gameplay, and content teams.
  • Partner with QA and engineering teams to ensure compliance on all platforms. 
  • Partner with engineers to continuously troubleshoot hardware and software issues as they arise during the course of day to day development, play tests, and special set-ups.
  • Ability to work onsite to support the team and their hardware needs on occasion, if necessary.

Skills, Experience and Qualifications:

You’re a clear communicator and can collaborate seamlessly with your team. You get things done! You have previous technical production experience and the technical knowledge needed to set-up and operate modern gaming systems. We're looking for someone who has previously worked with engineering teams facilitating rendering, streaming, technical art, and/or related engine systems.

Minimum Requirements:

  • Previous experience in AAA game development with one title shipped in a technical role.
  • Familiar to fluent in JIRA, Excel, Confluence, Google Suite, Perforce or other source control software.
  • Familiarity with submission and finalising processes for multi-platform titles.
  • Ability to drive engineering teams to deliver AAA quality features and supporting tools.
  • Familiarity with next gen game development. 
  • Patient, supportive, and calm under pressure or working with deadlines.
  • Excellent communication, interpersonal, and organizational skills.
  • Bilingual French/English a plus.

This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect:

Colorado: $91,500 and $140,000 per year
California: $100,700 and $140,000 per year
New York State (inclusive of New York City): $114,400 and $140,000 per year
Washington: $91,500 and $140,000 per year

Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan, in addition to a full range of medical, dental, vision, and basic life insurance. Employees will also receive 14 paid holidays per calendar year, are eligible to earn a minimum of 15 days of vacation leave per year (subject to proration based on start date during the calendar year) and will receive 10 sick days per calendar year. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, 4 including for reasons related to individual performance, company or individual department/team performance, and market factors.

#LI-Hybrid

For candidates located in Quebec:

  • Proficiency in French is required.
  • Proficiency in English is required to effectively collaborate with teams based in the United States.

We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.  

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

We’re currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going. 

If all of this sounds as exciting to you as it is to us we’d love to meet you! Join us in creating worlds that move people. 

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com email accounts.

 

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About The Company

Notre studio existe pour créer des jeux vidéo uniques, divertissants et réfléchis, destinés au monde entier.


Our studio exists to craft unique, entertaining and thoughtful videogame experiences that engage the world. 

Novato, California, United States (Remote)

Montréal, Québec, Canada (On-Site)

Novato, California, United States (Remote)

Montréal, Québec, Canada (On-Site)

Novato, California, United States (Remote)

Novato, California, United States (Remote)

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Remote)

Montréal, Québec, Canada (Hybrid)

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