1. Responsible for the client framework design and development of medium-sized Team RPG games.
2. Responsible for optimizing the overall performance, usability, stability, expressiveness, and security of the client.
3. As a manager, responsible for team talent management and capability building.
4. Work closely with product and art teams, providing professional advice or solutions for various goals and problems during the development process.
1. Over 6 years of experience in large and medium-sized Unity project development, and over 2 years of team management experience. Experience building a team from scratch is preferred.
2. At least 1 experience in framework design from scratch, and at least 1 experience in maintaining launched projects.
3. Proficient in C#/LUA, familiar with C++, and have a certain understanding of resource management, performance optimization, combat frameworks, and graphics rendering.
4. Familiar with network synchronization solutions such as frame synchronization and state synchronization.
5. Strong sense of responsibility, high stress resistance, strong ability to analyze and solve problems, and a pioneering and innovative spirit.
6. Passionate about games, fond of DC IP, and prefer playing strategy/card games are preferred.
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