Senior Unity Client Developer

1 Minute ago • 6 Years + • Game Engine

Job Summary

Job Description

This role involves leading the client-side development for medium-sized Team RPG games, focusing on framework design, development, and optimization across performance, usability, stability, expressiveness, and security. The Senior Unity Client Developer will also manage team talent and build capabilities, collaborating closely with product and art teams to provide expert solutions and advice throughout the development lifecycle. Candidates should possess extensive Unity development and team management experience, with a strong background in framework design and project maintenance. Proficiency in C#/LUA, familiarity with C++, and knowledge of various technical aspects like resource management and network synchronization are essential.
Must have:
  • Responsible for client framework design and development for medium-sized Team RPG games.
  • Responsible for optimizing overall client performance, usability, stability, expressiveness, and security.
  • As a manager, responsible for team talent management and capability building.
  • Work closely with product and art teams, providing professional advice or solutions.
  • Over 6 years of experience in large/medium Unity project development.
  • Over 2 years of team management experience.
  • At least 1 experience in framework design from scratch.
  • At least 1 experience in maintaining launched projects.
  • Proficient in C#/LUA, familiar with C++.
  • Knowledgeable in resource management, performance optimization, combat framework, and graphics rendering.
  • Familiar with network synchronization solutions like frame synchronization and state synchronization.
Good to have:
  • Experience building a team from scratch is preferred
  • Passion for games, fond of DC IP, and prefer playing strategy/card games are preferred

Job Details

Job Description

1. Responsible for the client framework design and development of medium-sized Team RPG games.

2. Responsible for optimizing the overall performance, usability, stability, expressiveness, and security of the client.

3. As a manager, responsible for team talent management and capability building.

4. Work closely with product and art teams, providing professional advice or solutions for various goals and problems during the development process.

Job Requirements

1. Over 6 years of experience in large and medium-sized Unity project development, and over 2 years of team management experience. Experience building a team from scratch is preferred.

2. At least 1 experience in framework design from scratch, and at least 1 experience in maintaining launched projects.

3. Proficient in C#/LUA, familiar with C++, and have a certain understanding of resource management, performance optimization, combat frameworks, and graphics rendering.

4. Familiar with network synchronization solutions such as frame synchronization and state synchronization.

5. Strong sense of responsibility, high stress resistance, strong ability to analyze and solve problems, and a pioneering and innovative spirit.

6. Passionate about games, fond of DC IP, and prefer playing strategy/card games are preferred.

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