About the job

SummaryBy Outscal

Software Engineer with strong C/C++ skills and experience in multithreaded development for network-related software. Strong analytical and problem-solving abilities are required.

Nintendo Technology Development

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

We are a small and dynamic software development group at Nintendo. We develop networking software for Nintendo's game systems, do research and prototyping, and develop networking tools and solutions. We are looking for a software engineer with a passion for networking technologies who is experienced with production-level software development. You will be responsible for developing, maintaining, debugging, and testing of network related software. The candidate should have strong communication and C/C++ programming skills.

DESCRIPTION OF DUTIES:

  • Development of network-related software.

  • Develop new features and protocols, perform performance analysis, optimize systems, maintain existing systems, write tests, and diagnose failures.

  • May take lead role of software components.

  • Review codes of others.

SUMMARY OF REQUIREMENTS:

  • BS in Computer Science or Computer Engineering; MS in Computer Science or Computer Engineering preferred.

  • 4 or more years of professional software development experience with C/C++.

  • Significant experience with multithreaded software development.

  • Strong data structures and algorithms knowledge.

  • Strong analytical and problem-solving skills.

This position is onsite in Redmond, WA, and not open to remote status at this time.

This contract position has a base pay range of $50 - $80 per hour and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

About The Company

Nintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry.


Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family.


For more information about Nintendo please visit www.nintendo.com.

Washington, United States (Hybrid)

Washington, United States (On-Site)

Washington, United States (Hybrid)

Washington, United States (On-Site)

Washington, United States (Hybrid)

Washington, United States (On-Site)

Washington, United States (On-Site)

Washington, United States (On-Site)

Washington, United States (On-Site)

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