Technical Designer

4 Hours ago • 3 Years + • Game Design • Undisclosed

About the job

Job Description

The Technical Designer collaborates with various departments to implement game features based on a shared design vision. Responsibilities include participating in play sessions to evaluate implemented mechanics, improving documentation to reflect the current state of assets and mechanics, and writing code in an object-oriented scripting language (C-like). The role requires a proactive approach to enhancing the player experience and strong communication skills. The ideal candidate will have 3+ years of relevant industry experience and proficiency in scripting.
Must have:
  • 3+ years relevant experience
  • Proficient scripting (C-like)
  • Proactive approach to improvement
  • Excellent communication (English)
Good to have:
  • Game cloud systems knowledge
  • Enfusion engine experience
  • Arma modding experience
Perks:
  • 27 days of holiday
  • Profit-sharing plan
  • Benefit program
  • Meal contribution
  • Relocation package
  • Free company games

Technical Designer

Job Description

  • Collaborating with other departments to implement solutions for features based on a shared vision of design
  • Participating in regular play sessions and checking the state of implemented mechanics
  • Improving, adjusting, and enhancing documentation according to the actual state of mechanics and assets 
  • Writing code in an object-oriented scripting language (Clike)

Education/Skills

  • 3+ years of relevant industry experience
  • Good scripting capabilities
  • Proactive approach; you are constantly seeking to improve a player’s experience
  • Good spoken and written English

Nice to have

  • Basic knowledge of game cloud systems (backend, Rest-API, databases)
  • Experience with our Enfusion engine and/or modding the Arma series is a huge plus

Benefits

  • 27 days of holidays per year
  • Company profit-sharing plan, benefit program, meal contribution
  • Relocation package
  • All our games for free and more
Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.
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About The Company

Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.


 

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Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

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