Texture Supervisor (Feature Animation & VFX)

1 Month ago • 8 Years + • Animation • 3D Art

Job Summary

Job Description

The Texture Supervisor at ILM leads a team of artists in creating and rendering textures for CG assets in feature animation and VFX projects. Responsibilities include supervising and ensuring quality control, collaborating with other supervisors (VFX, CG, Model, Look Development, Lighting), managing schedules and budgets, mentoring artists, participating in recruitment, and troubleshooting technical issues. The role requires proficiency in Mari, Maya, Substance, Photoshop, and potentially Katana, ZBrush/Mudbox, and procedural texturing. The ideal candidate will possess exceptional communication and leadership skills, a strong creative eye, and extensive experience in the VFX or feature animation industry.
Must have:
  • 8+ years experience in texturing
  • Expert in Mari
  • Proficient in Maya, Substance, Photoshop
  • Leadership & communication skills
  • Creative eye & problem-solving
  • Bidding and scheduling experience
Good to have:
  • Katana, ZBrush/Mudbox proficiency
  • Procedural texturing experience
  • Linux/UNIX proficiency

Job Details

Job Posting Title:

Texture Supervisor (Feature Animation & VFX)

Req ID:

10107710

Job Description:

This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

Position Summary


We are looking for a phenomenal teammate to join our Digital Model Shop (DMS) team. The Texture Supervisor provides supervision and direction for a team of artists who create the desired textures, ensuring that they are created and rendered according to the designs and visual style of the project. This position serves as a role model and mentor for the texturing team, with the objective of encouraging a collaborative team environment, and producing high-quality imagery.


At ILM, we believe a good idea is a good idea, regardless of where it comes from! Do you thrive in a creative environment? Do you enjoy sharing knowledge and learning from others? If you love art, technology, and movies, then this might be the role you’re looking for!


ILM strives to be an inclusive environment, and the DMS (Digital Model Shop) team embraces promising individuals with a variety backgrounds and experiences.

What You’ll Do

  • Working in collaboration and under the direction of the VFX Supervisor, the Texture Supervisor is responsible for the supervision, quality control, and delivery of textures for CG assets, ensuring that they will satisfy the style and quality of the production
  • Consult with the VFX Supervisor, CG Supervisor, Model Supervisor, Look Development Supervisor, and Lighting Supervisor to assess the technical feasibility of elements in the designs and implement production friendly workflows that will maintain the vision of the film
  • Responsible for bidding work and driving the overall texturing schedule, and balancing artistic and productivity requirements in tandem with production management and other department Supervisors
  • Attend all relevant show production and team meetings to promote effective communication throughout the show production team
  • Work directly with Texture Leads and CG Supervisors to manage troubleshooting and technical efforts in pipeline workflow development
  • In collaboration with Production, assign work to texture artists based on their individual skills and strengths, as needed
  • Review the work of each texture artist on a regular basis
  • Responsible for guiding artists’ overall professional development, providing performance feedback, facilitating overall team building efforts, and maintaining positive morale among the crew
  • Participate in the recruiting and staffing of the texturing team by assessing the work of prospective candidates throughout the hiring process. Collaborate with Recruiting and Talent Management on hiring decisions, as needed

What We’re Looking For

  • Proven leadership experience in VFX and/or Feature Animation on multiple projects. 8+ years of industry experience in Texture and/or Surfacing in VFX and/or Feature Animation
  • Expert knowledge and experience in Mari
  • Proficiency in the application and use of textures in one or more 3D applications (Maya strongly preferred)
  • Proficiency in Katana, Substance, Adobe Photoshop. Zbrush/Mudbox and procedural texture writing experience is preferred
  • Proficiency with LINUX/UNIX is required
  • Must have an extremely creative and critical eye for guiding the quality of the asset
  • Must be a skilled decision maker, problem solver, and an exceptional communicator
  • Proven leadership abilities and ability to work effectively with individuals from diverse skill sets
  • Bidding and scheduling experience is required
  • Technical expertise is a plus

   

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.

The hiring range for this position in Vancouver is C$140,000 to C$179,200 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.

Job Posting Segment:

ILM Vancouver

Job Posting Primary Business:

ILM Vancouver

Primary Job Posting Category:

Texture - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

Vancouver, BC, Canada

Alternate City, State, Region, Postal Code:

Date Posted:

2024-11-28

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