Tools Programmer

1 Day ago • All levels

Job Summary

Job Description

The Tools Programmer will be responsible for creating tools, improving pipelines, and enabling the development team. This role involves proactively programming, owning significant parts of the content pipeline, and collaborating with artists, producers, game programmers, and engine programmers. The programmer will identify and resolve bottlenecks in the content pipeline and runtime performance, implementing solutions with the client tech team. The team emphasizes collaboration and trust, aiming to create a successful game. This opportunity offers a chance to work with a team of professionals where talent is nurtured, promoting a team-oriented approach to game development.
Must have:
  • Strong professional experience using C++
  • Ability to quickly understand existing code
  • Experience in writing custom editors and tools for game development
  • Game engine / 3D engine development experience
  • Ability to communicate with non-technical people
  • Driven, focused and willing to see projects through to delivery
Good to have:
  • Experience in writing plugins for 3rd party content creation tools, like Maya & Photoshop
  • Experience in iOS / Android development
  • Experience in Flash / Animate

Job Details

We’re looking for a programmer who enjoys making tools, improving pipelines & enabling the development team to join us.

To be successful in this role, you will need to be a proactive programmer, want to own significant parts of our content pipeline and work closely with artists, producers, game programmers & engine programmers. You will need to identify bottlenecks in the content pipeline as well as runtime performance, after designing solutions to solve them you will implement them together with the rest of the client tech team.

We offer you a chance to join a team of professionals where talent feeds talent. We do not believe in bureaucracy or convoluted processes. Game development is a team sport, so we work together to achieve the best results. We trust each other’s skills and value each other’s work. All of us are driven by the amazing opportunity to make the next big hit game. If this sounds exciting to you, then you might just be the person we are looking for!

Responsibilities 

  • Maintaining, improving, designing and developing editors, tools and plugins for game content creation and graphics pipelines on Windows and Mac OS platforms

  • Working closely with game artists and gameplay programmers on tool UX 

  • Identifying and implementing improvements to the game engine.

Requirements

  • Strong, professional experience using C++

  • Ability to quickly get up to speed with existing code

  • Experience in writing custom editors and tools for game development

  • Game engine / 3D engine development experience

  • Ability to communicate with non-technical people

  • Driven, focused and willing to see projects through to delivery

Nice to haves

  • Experience in writing plugins for 3rd party content creation tools, like Maya & Photoshop

  • Experience in iOS / Android development

  • Experience in Flash / Animate

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About The Company

Supercell is a global game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've brought five games to the global market – Brawl Stars, Clash Royale, Boom Beach, Clash of Clans and Hay Day.

If you love games and are passionate about playing and crafting them, and you’re looking for a job that provides you ownership and independence, you’re in the right place. We’ve built a company of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company at large.

We are individuals from over 40 nationalities who believe in transparency, trust and the power of spending time with one another. 

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