UI/UX Discipline Lead

3 Weeks ago • All levels • UI/UX Design

Job Summary

Job Description

The UI/UX Discipline Lead role involves leading teams to develop UI/UX and Graphic Design briefs, creating design work throughout the development cycle (concept, wireframing, implementation, and optimization), and providing team management and feedback. The role also oversees recruitment and involves approximately 50% project work and 50% management, including leading the team in delivering work, effectively briefing teams on new and existing work, understanding UI/UX pipelines, defining design workflows, setting schedules, giving feedback, and representing the company externally. Responsibilities also include proposing mitigation plans for risks and staying current with trends to create innovative solutions.
Must have:
  • Lead UI/UX and Graphic Design teams across various projects.
  • Applied knowledge of technical UI/UX and Graphic Design skills.
  • Design and document player experience and UX principles.
  • Create UI from wireframe to concept with design principles.
  • Proficiency in relevant software like Figma, XD, etc.
  • UX Design Leadership role experience in game/product design.
  • Understanding of game content pipelines is a must.
Perks:
  • Annual bonus
  • Flexible benefits allowance
  • Salary sacrifice pension
  • Benefits hub
  • Payroll giving
  • Employee referral scheme
  • Flexible working
  • 21 free choice days holiday
  • Bank holidays
  • Birthday day off
  • Christmas shutdown
  • Dental insurance
  • Income protection
  • Life assurance
  • BUPA private healthcare
  • EAP programs
  • Critical illness cover
  • Health cash plan
  • Funded flu vaccines/eye tests
  • Structured Personal Development tool
  • Regular appraisals
  • Annual salary reviews
  • Access to Udemy learning platform
  • 8 learning days per annum
  • In-studio perks
  • Regular care packages
  • Studio days out
  • Studio-led social activities
  • Sabbaticals
  • Annual gaming subscription

Job Details

About Atomhawk

 
Atomhawk produces the very best in cutting-edge creative conceptualisation, visualisation, and realisation. Our client list includes major names - Warner Bros, Sony, Microsoft, SEGA, Activision, 2K, EPIC, The Pokémon Company and Blizzard all feature. And we like variety. Every project is different from the last. The spectrum covers gritty, hard-hitting Mortal Kombat, irreverent and stylised Surgeon Simulator 2, comic book superheroes, nostalgic childhood favourites and all things in between. Whichever franchise is on today’s agenda - DC, Halo, Marvel, Mortal Kombat and Warhammer - we move through their worlds with ease and creative curiosity.
 
The work our team produces is world-class. We’ve celebrated that fact in three artbooks. Each one features concept art, tutorials and professional tips. Volume 3 was created to mark the studio’s 10th anniversary, and was displayed and sold at the Great North Museum: Hancock in Newcastle, where we held the exhibition Other Worlds: The Art of Atomhawk in 2020. You can take a virtual tour of the exhibition here.

Creativity thrives through diversity, not conformity. Every Atomhawk applicant and employee is afforded space and freedom to be their true self, with no fear of prejudice or persecution. During the application process, you won’t be judged on your name, your gender, your sexuality, your ethnicity, your age, your religion, or any other factor unrelated to your ability to do the job. 
 
Atomhawk is part of Sumo Digital Ltd, one of the UK’s leading videogame developers.

Day in the life of a UI/UX Discipline Lead:

Discipline Leads are responsible for leading their teams to create and develop UI/UX and Graphic Design briefs in accordance with the requirements of each project/client. The role involves creating UI/UX and Graphic Design work at all stages of the development cycle, including concept and idea generation, wireframing, implementation and optimisation, as well as providing team management and feedback. Discipline Leads are also responsible for overseeing recruitment for their team, based on company growth plans and project needs. The role involves approximately 50% project work and 50% management.

• Leads discipline team to deliver work for a variety of projects, across various technical levels, scopes and time constraints.
• People leadership ability – confident supporting team members, conducting regular 121s and supporting Designers development.
• Responsible for effectively briefing teams on new and existing work.
• Has a strong understanding of the UI/UX/Graphic Design pipelines, processes & design fundamentals with the ability to direct their technical scope, aesthetic and quality.
• Helps to define design workflows.
• Is involved in the recruiting and hiring process for their team.
• Sets schedules and breaks down workflows for new projects alongside Production.
• Gives regular feedback to teams with the ability to inspire those around them.
• Review documentation, briefs, visual targets & design methods specific to client needs for multiple projects.
• Required to speak on behalf of the project, to clients during onsite and offsite visits and weekly meetings.
• Represents the company and its values at external events and communicate its message safely and effectively.
• Actively proposes mitigation plans for identified risks and problems.
• Identifies areas requiring innovation and is a part of creating innovative solutions for an area of expertise.
• Stays current with trends and brings innovation where possible.
• Helps define and communicate both technical and non-technical, information to Design Team, Production and Management.
What do you need to do this job:

• Experience leading multiskilled UI/UX and Graphic Design teams across a wide range of projects.
• Good, applied knowledge of technical UI/UX and Graphic Design skills including in-engine work (Unreal Engine / UMG etc).
• Able to design & document the player experience, advocate for UX principles, create player journey maps, and facilitate the integration of said design standards and processes.
• Able to design and create UI from wireframe to prototype to concept to final with excellent use of typography, composition, colour theory and motion graphics.
• Proficiency or ability to learn relevant software; FIGMA, XD, Axure, Perforce, Jira, Basecamp and Confluence.
• Previous experience in an UX Design Leadership role, agency or studio with relevant game and/or product design experience.
• Understanding of game content pipelines a must.

What’s in it for you?

Sumo understands the importance of having control over your benefits. That's why we offer a flexible, personalised benefits package designed to meet your unique needs, no matter where you are in your career. 

My Money: Annual bonus, flexible benefits allowance, salary sacrifice pension, benefits hub, payroll giving, an employee referral scheme (up to £1,000), financial/home buying consultations, workplace ISA and other schemes for tech loans, car loans and bicycles.  

My Lifestyle: Flexible working, 21 free choice days holiday (increasing to 25 with service), bank holidays, birthday day off, Christmas shutdown (Christmas Eve to New Year) and options to buy or sell up to a week of annual leave*.

My Health and Wellbeing: Dental insurance*, income protection, life assurance, BUPA private healthcare*, leading EAP programs (remote GP, mental health, physio, nutrition, lifestyle coaching and medical second opinions), critical illness cover*, health cash plan* and funded flu vaccines/eye tests.

My Development: Structured Personal Development tool, regular appraisals, annual salary reviews, access to Udemy learning platform and 8 learning days per annum.

Extra Perks: A variety of in-studio perks, regular care packages, studio days out (family welcome), studio-led social activities (game jams, yoga, quizzes, life drawing and more), sabbaticals (at 10 years service) and annual gaming subscription.

*Opt-in benefits (part of our flexible benefits options).

Inclusion and Belonging at Sumo Digital:

We are dedicated to growing a sustainable business that provides security to our people while delivering a first-class experience to our partners and players.

As a people business, the success of our people is the success of our company. We prioritise taking care of them with a focus on supporting them, nurturing their talent and providing a healthy, friendly, enriching, creative and safe environment in which to work.

Sumo's employee diversity group, PRISM, exists to promote diversity, inclusion, equity, equality & wellbeing across the company and plays a key role in Sumo's ongoing goal of fostering environments where all employees feel safe, welcome & represented.

Our charitable and community initiatives provide support for meaningful causes that matter to our employees, clients and partners.

We continue to work to improve diversity in our recruitment and promotion processes, and to actively encourage people from marginalised groups to consider a career in the games industry.

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