The job involves creating effects for in-game and cutscenes. The ideal candidate should have practical experience in creating effects using software such as Maya, 3ds Max, or Softimage. The submission should include a resume with a photo, a work history detailing the tools used, the game titles worked on, and the candidate's favorite games or video works with reasons. Also, a digital portfolio that can be viewed on Windows is required. Candidates should be aware of the latest technology trends in their field and be ready to give their opinions on the most interesting games they have played recently and why.