Anti-Cheat Software Engineer II

1 Week ago • 2-5 Years • Full Stack Development

Job Summary

Job Description

The Anti-Cheat Software Engineer II at EA will develop and maintain anti-cheat technologies for PC games. Responsibilities include upgrading the Clang and LLVM pipeline, modifying the Windows anti-cheat solution for ARM64 support, and developing new anti-cheat mitigations focusing on code obfuscation and anti-tamper techniques. This role requires strong C++ and low-level programming skills, experience with Clang and LLVM, and expertise in machine-level debugging. The position offers hybrid and remote work options across North America.
Must have:
  • 4+ years C++ or low-level programming
  • 2+ years Clang/LLVM experience
  • 1+ year machine code debugging
  • Develop anti-tamper technologies
  • Windows anti-cheat solution modification
Good to have:
  • Windows internals
  • Obfuscation/encryption experience
  • Anti-tamper/antivirus experience
  • Shipped Windows drivers (x86_64 & ARM64)
Perks:
  • Paid time off
  • New parent leave
  • Free games
  • Hybrid/Remote work options

Job Details

Location:Hybrid and Remote work options available across most North America locations

Join the SPEAR (Secure Product Engineering & Anti-Cheat Response) Anti-Cheat Engineering team, part of EA Security! Our mission is to ensure fair play across our many PC titles. We deliver a kernel anti-cheat solution that promotes an even playing field for the millions of fans that play EA games.

We are looking for an engineer who is experienced with LLVM and Clang to join our anti-cheat development team, strengthening Electronic Arts' position as one of the industry leaders in game security and integrity. Your primary responsibilities will be developing anti-tamper technologies and mitigations that make it harder for attackers to develop cheat programs.

You will report to the Senior Manager of the Anti-Cheat Engineering team, located in the US. You can work remotely or work hybrid remote/in-office at any of our amazing North American offices, like in Austin or Vancouver. This position is open to qualified individuals anywhere in the Americas where EA operates as an employer.

You Will:

  • Upgrade and maintain the team's existing Clang and LLVM pipeline

  • Modify the existing Windows anticheat solution to support ARM64

  • Develop new anti-cheat mitigations, focused on code obfuscation and anti-tamper transforms

You Have:

  • 4+ years of experience with C++ or other low-level programming languages

  • 2+ years of experience with Clang and LLVM

  • 1+ year of experience in debugging at the machine code level

Bonus Skills:

  • Experience in Windows internals

  • Experience developing or reversing obfuscation or encryption technologies

  • Experience developing anti-tamper, anti-virus, or anti-malware technologies

  • Previously shipped Windows drivers on x86_64 and ARM64

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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