Engine Programmer

2 Months ago • All levels • Game Programmer

Job Summary

Job Description

This is a full-time Engine Programmer position located in Paris, Ile De France. The role is hybrid, combining remote and on-site work. It focuses on low-level engine development (Moteur Bas Niveau). The specific responsibilities are not detailed in the provided text, but the job posting suggests involvement in research and development (R&D). The position requires expertise in engine programming and likely involves significant interaction with other engineers within the R&D department. Candidates should expect work on critical components of the engine, demanding a high degree of technical skill and problem-solving ability. Further details on specific tasks and technologies used are not available from the job title and description alone.
Must have:
  • Engine Programming Expertise
  • Low-Level Engine Development
  • R&D Experience

Job Details

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About The Company

QUANTIC DREAM is a subisdiary of NETEASE GAMES (Nasdaq: NTES) and was founded in 1997. It has gained international recognition for its contribution to interactive narration and its fresh thinking on emotion in games. The studio is considered one of the leading motion capture studios, in particular for the creation of real-time 3D virtual actors performing with stunning realism. Since our founding, we have developed proprietary technologies and cross-platform engines, including some very advanced tools and a unique approach to the production pipeline.


Quantic Dream has been at the forefront of innovation in narrative, popularizing the genre of choice-dependent stories. The studio creates thought-provoking games like Fahrenheit (aka Indigo Prophecy in North America), Heavy Rain, Beyond: Two Souls, and more recently Detroit: Become Human, which has now sold in excess of 8,5 million units on PS4 and PC. Their medium-defining titles showcase world-class talents including David Bowie, Elliot Page, Willem Dafoe, Hans Zimmer and Jesse Willians.

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