Lead Environment Artist

2 Months ago • 6 Years + • Environment Art

Job Summary

Job Description

The Lead Environment Artist at Sperasoft will collaborate with the Producer and Art Director to ensure timely completion of game environment assets, maintaining production appearance, quality, and art style. Responsibilities include coordinating daily art production, creating asset creation briefs, participating in pipeline definition, preparing content submission packages, establishing artistic goals, identifying areas for artist growth, and communicating project status. The role requires leading a team, working with clients, optimizing graphical content, and participating in art discussions. This position demands strong leadership, communication, and technical skills in software packages like 3ds Max, Maya, Zbrush, and Photoshop.
Must have:
  • 6+ years experience
  • Team leadership
  • Unreal Engine expertise
  • 3ds Max, Maya, Zbrush, Photoshop proficiency
  • Published game on PC/console
  • Client communication
Perks:
  • Learning & Development
  • Medical Care
  • Flexible working hours
  • Snacks & refreshments
  • Friendly team environment
  • Care bonus
  • MyCafeteria benefits (including Multisport)

Job Details

Description

Responsibilities

  • Work with Producer and Art Director to ensure timely completion of game environment assets
  • Maintain production appearance, including quality and art style
  • Be responsible for coordinating and facilitating day-to-day art production processes for the project
  • Create briefs and documents for asset creation and training
  • Participate in defining tools and art production pipeline; understand advantages and limitations of technology and develop strategies for maximizing performance
  • Prepare content submission packages to be sent to clients, and ensure all content is actual, organized, quality-checked and ready to be submitted to client review in-time
  • Participate in the establishment of short and long-term artistic goals
  • Be responsible for identifying and recommending areas of artistic growth of each artist of their team
  • Be fully aware of the client’s expectations for upcoming content drops, or rejected assets
  • Communicate regularly with the Project Manager and Art Director regarding status of current project milestones
  • Interact with (Lead) Artist or Manager on client/partner side
  • Investigate client technology and train team artists in using it
  • Assist monitoring team wellbeing and identifying potential risks
  • Work with Technical artists on constant optimization of the graphical content
  • Take an active part in team art discussions, critiques and reviews

Requirements

  • At least 1 published game as an Environment\Level Artist on PC or console platform
  • 6+ years of experience as a professional game development Environment\3D Artist
  • Experience in leading a team of artists
  • Proficient awareness of the software packages and tools of the games industry
  • Solid experience of using Unreal
  • Being an expert in at least three areas of artistic production
  • Ability to work collaboratively with colleagues and staff to create results driven and team-oriented environment
  • Open minded
  • Self-motivation, great communication skills, and a great team-player attitude
  • English from B2
  • Solid experience in modeling, sculpting and texturing environment components using 3ds Max, Maya, Zbrush and Photoshop (or equivalent packages) shown in portfolio

Benefits

  • Working with an international team of world-class professionals on exciting and challenging projects 
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events 
  • Medical Care package  
  • Sensibly flexible working hours  
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines  
  • Friendly team and a family-like environment  
  • Additional benefits – care bonus to cover health, educational and safety needs, MyCafeteria - including Multisport and more, corporate parties and team buildings and many more others 

Role Information: EN

Studio: Sperasoft

Location: Europe, Poland, Warsaw, Krakow

Area of Work: Game Development

Service: Create

Employment Type: Full-time, Permanent

Working Pattern: Hybrid, Remote

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About The Company

Joining Sperasoft will provide you the opportunity to work on triple-A games with over billion fans. You will apply your skills to create immersive and emotionally compelling experiences that will keep gamers returning for more. Join us as we push the industry's boundaries and provide gamers with a world-class experience.

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