As a Shader Artist, the role involves developing shaders for 3D game graphics, specifically focusing on character shaders. The responsibilities include technical work related to game graphic creation, investigating and proposing graphic expression methods, and working as a 3D artist. This includes creating shaders for real-time rendering based on physical principles, creating multi-functional shaders using special effects (effects, animation changes), and experience in delivering final products and quality adjustments. The role requires experience in constructing pipelines and optimizing rendering quality for medium to large teams. The artist will be responsible for shader development for 3D game graphics, with a focus on character shaders and other technical aspects of game graphic creation.