This job involves developing shaders for 3D games, particularly for character shaders. The responsibilities include all technical aspects of game graphic production, researching and proposing graphic expression methods, and working as a 3D artist. The ideal candidate should have experience creating physics-based shaders using real-time rendering, as well as multi-functional shaders using special effects (effects, animation changes), and experience with quality adjustments and optimization. The job requires candidates to create shaders for 3D games, focusing on character shaders and involves technical tasks for game graphics production. It also includes researching and suggesting new graphical expression techniques and the general duties of a 3D artist. Candidates should be able to create shaders that will be optimized for middle and large team projects. They should also be able to adjust the final product's quality. The ideal candidate will have experience with the construction of pipelines and optimizing the quality of rendering.