Technical Artist

3 Weeks ago • 6 Years + • Technical Art • $153,000 PA - $212,000 PA

Job Summary

Job Description

BigBox VR seeks a Technical Artist to tackle diverse challenges across art pipelines. Responsibilities include developing and maintaining art production workflows, creating tools and plugins for Unity, integrating AI features, prototyping workflow improvements, maintaining art style and technical requirements, preparing VFX systems, optimizing environments for performance, porting assets to the game engine, and mentoring other artists. The ideal candidate possesses 6+ years of experience as a Technical Artist on at least one shipped game title, strong Unity experience, and proficiency in various software (Maya, Photoshop, Substance). They must be skilled in optimization, PBR materials, and various art techniques, capable of collaborating effectively, and focused on improving efficiency for the art team.
Must have:
  • 6+ years experience as Technical Artist
  • Unity tool & script development (3+ years)
  • Proficient in Maya, Photoshop, Substance
  • Experience with AI integration
  • Optimization & PBR material knowledge
Good to have:
  • Experience with UGC
  • TypeScript and React experience
  • Mixed Reality or Mobile pipeline experience
Perks:
  • Bonus
  • Equity
  • Benefits

Job Details

We are BigBox VR the makers of Population: One, the most popular Battle Royale game in VR. You are a talented and broadly experienced Technical Artist who will tackle a wide variety of challenges across art pipelines. You excel at quickly building tools and refining processes to accelerate the work of the art team. You are an experienced communicator who is a collaborative problem solver, driving down iteration time so artists can focus on creating the highest fidelity possible. You have an extensive knowledge of game editors (Unity, Unreal) and are versed in modern technical art processes and standards.

Technical Artist - BigBox VR Game Studio Responsibilities

  • Develop and maintain art production workflows and pipelines by creating tools, plugins, and scripts to aid artists, reduce pain points, and speed up iteration cycles.

  • Develop and drive critical features for a game editor that serves all audience types.

  • Develop and drive integrating critical AI features that will accelerate and inspire creators.

  • Prototype features and tools to improve workflows.

  • Maintain and adhere to a consistent art style and ensure technical requirements for assets are enforced.

  • Prepare and design systems for VFX, optimizing workflow and improving graphics fidelity.

  • Optimize environments to keep visual fidelity as high as possible while maintaining performance.

  • Port finished art to the game engine, assisting in asset performance and validation.

  • Maintaining technical documentation.

  • Train and mentor other artists to grow their technical skills.

Minimum Qualifications

  • 6+ years of experience working as a Technical Artist on at least one shipped game title.

  • 3+ years of experience developing and maintaining tools and developing scripts within the Unity development environment.

  • Experience with Game engines such as Unity, Unreal, and creator-facing UGC tools.

  • Experience with integrating AI models, or working with pipelines that have introduced AI integration

  • Experience with creating scripts and plugins with MEL, PyMEL, or Python.

  • Working knowledge of Maya and Unity as well as Photoshop, Premier, and Substance.

  • Experience structuring an appropriate VFX workflow/pipeline that fits the production environment.

  • Knowledge of current and next-gen art techniques, and fundamental art principles.

  • Experience delivering high-quality visuals while following memory and performance targets.

  • Knowledge to create, evaluate, and improve PBR game materials and textures.

  • Experience in pipelines for high and low-poly modeling, unwrapping, baking, texturing and material creation.

  • Understanding of graphics for rendering, modeling, texturing, shaders, rigging, animation, and lighting.

  • Experience profiling in-game assets and guiding the team in optimization to ensure that art assets are performant and fit within their budgets for draw calls, poly counts, texture memory limits, without compromising visual quality.

Preferred Qualifications

  • Experience working on and supporting User Generated Content.

  • Experience working with TypeScript and React.

  • Interest in AI driven solutions and direct experience integrating AI models

  • Experience in Mixed Reality or Mobile pipelines.

For those who live in or expect to work from California if hired for this position, please click here for additional information.

About Meta

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.

$153,000/year to $212,000/year + bonus + equity + benefits

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.

Equal Employment Opportunity

Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here.

Meta is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or an accommodation due to a disability, fill out the Accommodations request form.

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About The Company

The Oculus team at Facebook lets people experience anything, anywhere, with anyone through world-class VR hardware and software. With global departments dedicated to VR research, computer vision, haptics, social interaction, and more, Oculus is committed to driving the state of the art forward through relentless innovation. 

The Oculus suite of hardware currently includes: Rift, our high-end PC VR headset; Touch controllers, to bring your hands into virtual reality; and Gear VR, to bring the magic with you wherever you are—all powered by the Oculus Platform. Since being founded in 2012—and furthered through our acquisition by Facebook in 2014—Oculus has grown from the idea of a single headset to multiple headsets, a powerful platform, and a thriving ecosystem. 

Our developer community has built nearly a thousand games, apps, and experiences, all available on the Oculus Store. As we continue to grow the possibilities of the technology, we’re partnering with communities and nonprofits from around the world to drive social change and foster a positive impact. VR’s potential to connect the world is immense—and we’re just getting started.

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