CONTRACT - Software Engineer (NTD)

5 Months ago • 3-5 Years • Administrative • Graphics Engineer • $104,000 PA - $166,400 PA

Job Summary

Job Description

Nintendo Technology Development seeks a Platform Engineer to design, build, and maintain robust, scalable, and secure software for its gaming platform. Responsibilities include developing, maintaining, and designing platform software; integrating new features; performing platform analysis and proposing/implementing optimizations; and implementing software analysis tools. The ideal candidate will have a strong background in C/C++, embedded software development, debugging, and troubleshooting, and familiarity with OS concepts (memory management, inter-process communication, threading), Git workflow, and open-source build systems (ninja, LLVM, GCC, CMake).
Must have:
  • Proficient in C, C++
  • Embedded software development experience
  • Strong debugging and troubleshooting skills
  • Knowledge of OS concepts
  • Git workflow and open-source build systems
Good to have:
  • Python knowledge
Perks:
  • Medical insurance
  • Employee assistance program
  • Paid sick leave

Job Details

Nintendo Technology Development 

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii and Wii U systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon.  A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

 

We are seeking a Platform Engineer to join our team. This Platform Engineer will play an important role in designing, building, and maintaining robust, scalable, and secure software for our gaming platform.

DESCRIPTION OF DUTIES:
  • Develop, maintain, and design platform software
  • Integrate new features into existing platform software
  • Perform platform analysis and propose/implement optimizations
  • Implement tooling to help with software analysis

SUMMARY OF REQUIREMENTS:
  • Undergraduate degree in Computer Science, Electrical Engineering, or a related field.
  • Proficient in C, C++.
  • Has a working knowledge of Python.
  • Has experience developing embedded software.
  • Possesses strong debugging and troubleshooting skills.
  • Knows OS concepts, e.g., memory management, inter-process communication, threading.
  • Familiar with Git workflow, open-source build systems and toolchains (ninja, LLVM, GCC, CMake, etc…)
  • This position requires 3-5 years of professional experience

This position is onsite in Redmond, WA, and not open to remote status at this time. 
 
This contract position has a base pay range of $50- $80 per hour and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.
#LI-Onsite 

JOB DATE: January 17, 2024

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About The Company

Nintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry.


Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family.


For more information about Nintendo please visit www.nintendo.com.

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Redmond, Washington, United States (On-Site)

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