Kepler Interactive is a collective of creatives working together to bring bold, beautiful ideas and experiences to life. We believe in empowering creativity, championing diverse voices, and shaping what’s next in interactive entertainment. To hear more about who we are, check out our CEO Alexis’ recent article in GI.Biz.
Creativity is at the core of everything we do, it’s the backbone of how we work. We back artistic vision, push boundaries, and believe in doing things differently.
There is space for everyone to have a voice at Kepler, and we expect you to as well. Diversity in thought is where creativity flourishes, and we encourage different people to contribute to conversations they might not normally be. You’ll need to be comfortable operating outside your comfort zone, challenging others and being challenged, as this is where growth really happens.
Our Values
Overview:
We are looking for an Engine Programmer to join our central technology team, where you’ll be working across Kepler and our studios, helping to improve our workflows and optimise our projects prior to launch.
Your work will be a blend of project support and maintaining and contributing to the code and developments shared between the different Kepler studios, finding solutions to common problems and helping the studios to share engine code and plugins.
We’re looking for someone with excellent communication skills, who enjoys building and developing relationships with people. Our goal is to improve the day-to-day experience of our people whilst offering technical optimisation across the games we deliver.
What you will be doing:
What we’re looking for from you:
What can you expect during the Interview Process:
For the Engine Programmer role, we plan to have 3 stages of interview, below we have outlined what you can expect from, each:
Introduction: You’ll meet with Jess, People Partner, for an initial intro call. This is the space to get to know each other better and get answers to any questions you have.
Stage 1: Initial call with Olivier Gartner, Head of Technology who will be the line manager for this role and Marko Kostic, Engine Programmer to deep dive into your skills and experience with key tools for the role.
Stage 2: For your final interview you’ll meet with two people from Kepler who do not sit within the direct team, where we’ll talk more about our values, whilst giving you a chance to see Kepler through a different lens.
Please be aware that there may be some slight changes to the interview teams and order of interviews depending on availability; we will give you full details with ample time ahead of each conversation.
How can we support you?
We want to set you up for success and make our recruitment process as accessible as possible for you. In your application, feel free to let us know if you need anything to make your experience or environment more comfortable. We'll do our best to support you!
What we can offer you
All employees will receive:
Other benefits are offered subject to country of residence including:
Don't meet all the requirements?
We care more about outcomes than ticking boxes, and we know the perfect person for the role often has a CV that's a little different.
Research shows that women are particularly less likely to apply if they don't meet all the criteria in a job listing. If you're second guessing yourself, we encourage you to get in touch anyway.
Don't quit before you've started!
A major global publisher co-owned and run by devs.
We give our studios a stake in the business and a voice in the decision‑making. Our unique co‑ownership model gives developers the creative independence to do what they do best - make awesome games!
Our team, headquartered in London and Singapore, has vast gaming industry experience and a proven track record of financing, marketing, and working alongside developers to bring great games to market at scale.
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