Playrix is one of the most successful mobile game development companies in the world. In terms of mobile application revenue, we rank first in Europe and are in the top 3 worldwide. Our games have been installed 2.3 billion times (that's a third of the world's population!) and more than 30 million people around the world play them every day.
We’re looking for passionate Match-3 players - Junior Game Designers who aspire to become future Game Producers! This is your chance to join an expert team, gain hands-on experience, and rapidly grow your career - even if you’re starting from scratch. At Playrix, you’ll create games enjoyed by millions of players worldwide every day. If you’re ready to turn your passion into a profession, this is the opportunity you’ve been waiting for!
Playrix's team of game designers is a strong community of professionals. We set trends in the casual games market and strive to create top-quality products. Our decisions are based on expertise, creativity, and objective analytical data.
Develop game event concepts and features
Control the development process and planning of project development from the point of view of game design
Develop internal economy and monetization of the game
Analyze statistics and set high-level balance
Аt least 500 levels completed in our games or other major Match-3 projects
Understanding of the trends in the mobile gaming market
Experience participating in game jams and contests
1+ years of experience as a Game Designer
Bachelor's degree in IT, Art or relevant field
An opportunity for continuous professional development on an expert team of game designers and producers: we have a huge knowledge base and a mentoring system that allows you to adapt quickly.
Virtually unlimited resources and access to leading specialists from any department to solve the most complex problems.
Cross-product initiatives. For example, we are constantly experimenting with and introducing new technologies: AI to speed up pre-production and to calibrate the difficulty of levels using bots on neural networks, ML to introduce personalization of the gaming experience.
The ability to move between areas and not only within one product (LiveOps development, new games in production, marketing creatives), and the opportunity to participate in the development of cross-product initiatives that reach the level of the entire company.
The freedom to switch out processes and approaches for more efficient ones without lengthy approvals or bureaucracy.
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