Senior Rigger

1 Hour ago • 4-5 Years • Technical Art

Job Summary

Job Description

As a Senior Rigger at Ubisoft Montreal, you'll bring characters and objects to life in video games, creating realistic movement and defining their capabilities. You'll collaborate with art and animation teams, using 3D software (3DS Max, Maya, MotionBuilder) to rig and skin characters and objects. This requires a strong understanding of anatomy, cloth simulation, and the ability to balance artistic vision with technical constraints. Problem-solving, organization, and communication are key, along with a creative and collaborative spirit. You will iterate on your work based on feedback and troubleshoot models with the character modeling team. Familiarity with game engines (Unity or Unreal) is a plus.
Must have:
  • 4-5 years experience in game rigging/animation
  • 3D software proficiency (3DS Max, Maya, MotionBuilder)
  • Knowledge of anatomy and cloth simulation
  • Excellent problem-solving and communication skills
  • Collaborative and creative spirit
Good to have:
  • Game engine experience (Unity or Unreal)
  • Scripting knowledge

Job Details

COMPANY DESCRIPTION

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

JOB DESCRIPTION

As a Rigger at Ubi MTL, you make it possible for characters and objects to come to life and move realistically within our worlds.

From pivoting to bending, squashing and stretching, you define what can be done and how through flexible and intuitive rigs. You take inspiration from the real world when you can – and turn to your imagination when you can’t. With a variety of internal tools at your disposal, you can focus on achieving quality and consistency without having to build everything from the ground up time after time.

What you'll do

  • Collaborate with the art team to understand the overall game vision and rigging and skinning needs;
  • Study concept art and research your own references.
  • Rig and skin characters and objects while staying organized (keeping your scenes clean, following naming conventions, etc.).
  • Find balance between artistic aspects and technical constraints with the help of technical directors.
  • Partner with character modellers to troubleshoot models when need be.
  • Work closely with animators to make models move believably and overcome any motion-related limitations.
  • Iterate to improve your work based on feedback from interdependent teams.

QUALIFICATIONS

What you bring

  • A minimum of 4-5 years experience in video game rigging, modelling and/or animation or other relevant experience.
  • Knowledge of 3D software (3DS Max, Maya, and MotionBuilder) + familiarity with scripting.
  • Solid understanding of anatomy and cloth.
  • Excellent observation, problem-solving, organization, communication, and interpersonal skills.
  • A highly collaborative, creative, and innovative spirit.
  • Flexibility and resourcefulness.
  • Motivation to reach out for feedback and adapt to it.
  • Knowledge of game engines (e.g. Unity or Unreal), a plus.

ADDITIONAL INFORMATION

Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.

Please note we are committed to promoting a flexible working policy, as we value in-person interaction and collaboration. Our hybrid work model includes a minimum of 3 days a week in our office and the remaining 2 days working from home. Also, if you reside outside Quebec or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.

We look forward to reading your application ! 😊

Similar Jobs

Amber - 3D Animator (Project Based)

Amber

(Remote)
3 Weeks ago
Ubisoft - Lead FX Artist

Ubisoft

Montpellier, Occitanie, France (On-Site)
2 Weeks ago
Playground Games - Lead Gameplay Animator

Playground Games

Royal Leamington Spa, England, United Kingdom (On-Site)
4 Months ago
Rebellion - Lead VFX Artist

Rebellion

Oxford, England, United Kingdom (Hybrid)
2 Weeks ago
SMU Guildhall - Faculty - Video Game Development

SMU Guildhall

Dallas, Texas, United States (On-Site)
6 Months ago
High Voltage Software - Lead Technical Artist

High Voltage Software

Illinois, United States (Remote)
1 Week ago
Virtuos - Technical Art Lead / Director

Virtuos

Japan (On-Site)
2 Weeks ago
Ubisoft - Senior VFX Artist - Cinématiques Temps Réel - (H/F/NB)

Ubisoft

Montpellier, Occitanie, France (On-Site)
4 Months ago
CD PROJEKT RED - Asset Artist (Geology Environment)

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (Hybrid)
2 Weeks ago
Sperasoft - Senior 3D Artist

Sperasoft

Abu Dhabi, Abu Dhabi, United Arab Emirates (On-Site)
3 Weeks ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Tencent - Senior Environment Artist

Tencent

(On-Site)
2 Weeks ago
Epic Games - Senior Environment Artist

Epic Games

(On-Site)
3 Months ago
Ubisoft - Team Lead - Character Modelling

Ubisoft

Toronto, Ontario, Canada (On-Site)
1 Hour ago
Gunzilla - Hard Surface Artist

Gunzilla

London, England, United Kingdom (On-Site)
2 Weeks ago
Gunzilla - Hard Surface Artist

Gunzilla

Frankfurt, Hessen, Germany (On-Site)
2 Hours ago
CD PROJEKT RED - Asset Artist (Geology Environment)

CD PROJEKT RED

(Remote)
2 Weeks ago
IO Interactive - Technical Artist (VFX-focused)

IO Interactive

Barcelona, Catalonia, Spain (Hybrid)
2 Weeks ago
Virtuos - Technical Supervisor

Virtuos

Vietnam (On-Site)
1 Hour ago
Sperasoft - 3D Character Artist

Sperasoft

Yerevan, Yerevan, Armenia (On-Site)
3 Weeks ago
Handy Games - 3D Character Animator

Handy Games

Giebelstadt, Bavaria, Germany (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Montreal, Quebec, Canada

NVIDIA - Senior ASIC Verification Engineer

NVIDIA

Canada (Hybrid)
3 Weeks ago
Mistplay - Senior Product Design Manager

Mistplay

Toronto, Ontario, Canada (Hybrid)
2 Weeks ago
Ubisoft - Senior ML Ops - Content Creation Technology Group

Ubisoft

Montreal, Quebec, Canada (On-Site)
3 Months ago
Activision - Senior Network Engineer

Activision

Vancouver, British Columbia, Canada (On-Site)
2 Weeks ago
Electronic Arts - Account Coordinator, Advertising & Sponsorships

Electronic Arts

Vancouver, British Columbia, Canada (Hybrid)
2 Months ago
Epic Games - Engineering Lead

Epic Games

Vancouver, British Columbia, Canada (On-Site)
3 Months ago
Meta4 Interactive - Senior Technical Game Designer

Meta4 Interactive

Montreal, Quebec, Canada (Remote)
8 Months ago
Offworld - DevOps Engineer

Offworld

New Westminster, British Columbia, Canada (On-Site)
1 Month ago
TRACK VFX - Vancouver Pipeline TD

TRACK VFX

Vancouver, British Columbia, Canada (On-Site)
3 Weeks ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Room 8 Studio - Unreal Engine Cinematic Artist (Trailer Production)

Room 8 Studio

Moldova (On-Site)
5 Months ago
Ubisoft - Technical Director - Cinematics & Realization

Ubisoft

Bordeaux, Nouvelle-Aquitaine, France (On-Site)
2 Weeks ago
Techland - Lead VFX Artist

Techland

Warsaw, Masovian Voivodeship, Poland (On-Site)
1 Month ago
Snowprint Studios - Lead Technical Artist

Snowprint Studios

Berlin, Berlin, Germany (Hybrid)
4 Months ago
Cold Symmetry - Technical Artist

Cold Symmetry

(Remote)
1 Week ago
Intrepid Studios,  Inc  - Senior VFX Artist

Intrepid Studios, Inc

Canada (On-Site)
8 Months ago
Amber - Senior 2D Technical Artist (Project Based)

Amber

Guadalajara, Jalisco, Mexico (Remote)
1 Month ago
Riot Games - Principal Technical Artist - Unpublished R&D Product

Riot Games

Los Angeles, California, United States (On-Site)
1 Hour ago
Virtuos - Technical Art Director

Virtuos

China (On-Site)
2 Weeks ago
Limit Break - Technical Artist

Limit Break

Tokyo, Japan (On-Site)
10 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

Saint-Mandé, Île-de-France, France (Hybrid)

Annecy, Auvergne-Rhône-Alpes, France (On-Site)

Montpellier, Occitanie, France (On-Site)

Annecy, Auvergne-Rhône-Alpes, France (On-Site)

Montreal, Quebec, Canada (On-Site)

Montpellier, Occitanie, France (On-Site)

Malmö, Skåne County, Sweden (Hybrid)

Shanghai, Shanghai, China (On-Site)

Montpellier, Occitanie, France (On-Site)

Annecy, Auvergne-Rhône-Alpes, France (On-Site)

View All Jobs

Get notified when new jobs are added by Ubisoft

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug