Senior Staff Technical Artist

14 Hours ago • All levels

Job Summary

Job Description

As a Senior Staff Technical Artist, you will collaborate with art and engine programmers to design rendering solutions, write shaders, and implement art effects. You will also design art asset standards, optimize game performance through profiling and design optimization plans, and work with artists and engine programmers to solve problems and develop new tools. The role involves creating new features for game engines, developing sample projects, and promoting their application. This role requires a strong understanding of art fundamentals and proficiency in various software like Houdini, Blender, 3ds Max, Maya, and Substance. It also involves knowledge of scripting languages like Python and shader languages such as Cg, GLSL, and HLSL. You must be familiar with rendering algorithms, computer graphics, C#, C++ programming, and Unreal Engine. Excellent teamwork and communication skills are required.
Must have:
  • Solid understanding of art fundamentals like structure, light, and color.
  • Proficiency in common art tools like Houdini or Blender, 3ds Max or Maya, Substance.
  • Familiarity with scripting languages like Python and Vex.
  • Knowledge of shader languages such as Cg, GLSL, and HLSL.
  • Familiarity with rendering algorithms and computer graphics.
  • Experience with C#, C++ program development languages.
  • Proficient in Unreal Engine.
  • Mastering profiling tools: GPA, Adreno Profiler, RenderDoc, Debugger.

Job Details

团队介绍

Level Infinite 是腾讯旗下国际游戏业务品牌,致力为全球玩家带来充满乐趣、原汁原味的游戏体验,让玩家随时随地进入游戏世界;并通过打造包容、互通、便捷的玩家社区,促进分享交流。

Level Infinite为合作工作室提供一系列支持及服务,助力其释放产品潜能。

Level Infinite发行产品包括《PUBG MOBILE》、《Goddess of Victory: NIKKE 》《Honor of King》等热门游戏,并与合作工作室联手推出了来自Fatshark的《战锤40K:暗潮》、Funcom的《沙丘:觉醒》、Inflexion Studios的《夜莺》在内多款产品。

想进一步了解Level Infinite,请访问www.levelinfinite.com,并在Twitter、Facebook、Instagram和Youtube上关注我们的官方账号。

岗位职责

岗位职责:
• 和美术及引擎程序⼀起设计渲染⽅案, 编写Shader, 实现美术效果;
• 设计美术资源规范, 确保项⽬的美术资产按照规范执⾏;
• 对游戏性能进⾏Profiling, 设计优化⽅案;
• 和美术及引擎程序⼀起解决⼯具引擎⽇ 常使⽤过程中出现的问题;
• 发现美术pipeline中出现的问题, 开发⼯具提⾼美术⼯作流效率;
• 和美术及引擎程序⼀起研发新⼯具和游戏引擎的新特性, 开发范例⼯程, 技术推⼴应⽤;

岗位要求

岗位要求:
• 有扎实的美术基础: 能较好理解结构, 光线, ⾊彩, 材质等;
• 熟悉常⽤美术⼯具: 如Houdini or Blender, 3dMax or Maya, Substance;
• 熟悉脚本语⾔: Python, Vex最少⼀项, 有插件⼯具开发经验;
• 熟悉Shader语⾔: Cg, GLSL,HLSL最少⼀项;
• 熟悉常⽤的渲染算法, 计算机图形学;
• 熟悉C#, C++程序开发语⾔;
• 熟练掌握Unreal引擎;
• 熟练掌握Profiling⼯具: GPA, Adreno Profiler, RenderDoc, Debugger最少⼀项;
• 精通游戏中⻆⾊的美术制作流程, 精通⻆⾊⽪肤, ⽑发, 布料等渲染技术;
• 优秀的团队沟通及合作能⼒, 能够适应新的创造性挑战,乐于助⼈并乐于分享;
• 流畅的英文沟通能力
 

腾讯致力于提供平等就业机会

在腾讯,我们始终秉承平等就业机会的原则,致力于为每一位员工打造公平、包容的工作环境。我们坚信,多元的声音能够激发出无限的创新活力,推动我们为用户和社会提供更优质的服务。我们用心营造一个充满支持与激励的氛围,帮助每一位员工找到属于自己的舞台,以实现个人及共同的发展目标。

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About The Company

Tencent is a world-leading internet and technology company that develops innovative products and services to improve the quality of life for people around the world.

Shenzhen, Guangdong Province, China (On-Site)

Shenzhen, Guangdong Province, China (On-Site)

Shenzhen, Guangdong Province, China (On-Site)

Shenzhen, Guangdong Province, China (On-Site)

Shenzhen, Guangdong Province, China (On-Site)

Shenzhen, Guangdong Province, China (On-Site)

Shenzhen, Guangdong Province, China (On-Site)

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