Senior UI/UX Designer

1 Month ago • 5 Years +

Job Summary

Job Description

As a Senior UI/UX Designer on the Hay Day team, you will be responsible for designing engaging UI screens and elements, ensuring alignment with live game updates and player feedback. You will develop and optimize intuitive UX flows, collaborate with live operations and community teams, create and iterate on 2D art assets, and maintain visual consistency. The role involves translating game design documents into simple, elegant forms and shaping UX flows into fun visual stories, working closely with developers to develop new features, and breaking down complex mechanics into digestible experiences. The ideal candidate will have experience creating impactful 2D art assets and designing UX flows.
Must have:
  • 5+ years of UI/UX experience, 2+ in live games.
  • Ability to work autonomously and take ownership of UI/UX.
  • Proven UI/UX design experience in gaming.
  • Excellent teamwork and communication skills.
  • Strong eye for UI art, layout, and typography.
  • Proficient in Photoshop, with animation experience.
  • Deep understanding of UX principles.
  • Strong ability to structure information and establish visual hierarchy.
  • Team player who thrives in a collaborative environment.
  • Passion for mobile games.
Good to have:
  • Experience with Adobe Animate.
  • Experience with 3D software.
  • Background as a Game Artist, Graphic Designer, or Marketing Artist.
  • Experience in designing for farming or casual games.

Job Details

This is your opportunity to work with a great team on one of the greatest farming simulator games in history, and continue to bring joy to the millions of players that enjoy our beloved game so much!


We are looking for a passionate and experienced UI/UX Designer to join the Hay Day team at Supercell. You will be making important decisions about the overall look of the game, responsible for designing screens, developing art elements and bringing them to life with animation. We are seeking for a person who will translate the game design documents into a simple but elegant and digestible form and shape the UX flows into fun visual stories fitting the Hay Day world.

Hay Day is a live game where you will collaborate closely with LiveOps to shape the visual identity of live events and in-game experiences. You will work closely with developers and designers to develop new features for the game, while ensuring a seamless and easy to understand UX flow. You will be breaking down complex mechanics and systems into something easily digestible and fun.

In the Hay Day team the UI/UX Designer has a power over both, Art and UX side of feature development. If you are a passionate Designer with a knack for creating impactful 2D art assets, love improving a game that players adore, and at the same time you are interested in designing simple but elegant UX flows, we’re interested in talking to you!




Responsibilities

  • Design and implement engaging UI screens and elements, ensuring alignment with live game updates and player feedback
  • Develop and optimize intuitive UX flows that are in sync with the overall game design
  • Collaborate closely with live operations and community teams to refine and enhance the in-game UI
  • Create and iterate on 2D art assets swiftly to keep the player experience fresh and responsive during live events
  • Maintain a high standard of visual consistency across all live interfaces, integrating player feedback to improve usability and visual appeal
  • Communicate effectively with team members to ensure that designs are well-understood and properly integrated into the game environment

Requirements

  • 5 + years of experience in UI/UX, 2+ years working in a live game environment
  • Ability to work autonomously and have full ownership of the UI/UX in your area
  • Proven experience as a UI/UX Designer in the gaming industry
  • Excellent teamwork and communication skills, with a capability to articulate UX visions and design ideas clearly to team members
  • A strong eye for UI art, layout, color theory, composition and typography
  • Proficient in Photoshop, with experience in animation and a readiness to learn Adobe Animate (Flash) and other necessary software to enhance 2D art production
  • Deep understanding of UX principles, with the ability to swiftly adapt designs based on player and team feedback and the demands of live events
  • Strong ability to structure information and establish a clear visual hierarchy
  • A true team player who thrives in a collaborative environment, actively seeks feedback and is always looking to improve things for the better
  • A passion for mobile games

Nice-to-haves

  • Experience with Adobe Animate
  • Experience with 3D software
  • Background as a Game Artist, Graphic Designer, or Marketing Artist
  • Experience in designing for farming or casual games


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About The Company

We believe games have the power to bring people around the world together and closer to each other. We work to create new, innovative, memorable experiences no one has played before. This is why we try to design games that excite wide and diverse player communities as well as to expand the audience for otherwise smaller “niche” game concepts. If you love to think, talk, play and make games, Supercell is the place for you. We’ve built a company of proactive and independent teams with the freedom to do what they think is best for their players, our games and the company at large.

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