Technical Designer

4 Hours ago • All levels • Design

Job Summary

Job Description

Cloud Imperium Games, a crowdfunded company, is seeking a Technical Designer for their Core Gameplay Pillar based in Manchester. This role focuses on designing and developing actor-focused systems for Squadron 42 and the Star Citizen Persistent Universe. The team is central to actor gameplay, shaping core gameplay loops and delivering engaging experiences by designing innovative gameplay systems and solving technical challenges. The company, founded in 2012, is known for creating cutting-edge video games and is developing Star Citizen and Squadron 42. The Technical Designer will support Systems and Level Designers, own level scripting implementation and performance, construct prototypes, bridge the gap between disciplines, and collaborate with UI, Art, and programming teams on user interface features.
Must have:
  • Experience in game development (technical/level design)
  • Affinity for 3D game editors and tools
  • Passion for solving complex game design problems
  • Ability to take feedback and iterate on design
  • Positive attitude and ability to motivate others
  • Passion for gaming
Good to have:
  • Experience with C++
  • Experience with visual and text-based scripting/programming languages

Job Details

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

This Technical Designer position is for the Core Gameplay Pillar based in Manchester. Our team designs and develops actor focused systems used across Squadron 42, the Star Citizen Persistent Universe.

We are at the heart of actor gameplay. Working closely with other teams across the company, we shape the core gameplay loops that set the standard across all products. By designing innovative gameplay systems, implementing creative solutions to technical challenges, and delivering engaging experiences of the highest quality, we strive to fulfil the promise this ambitious property has to offer.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

For more information about life at Cloud Imperium Games, check this out - https://youtu.be/cXjp7SRBpIA

What does a Technical Designer at CIG do?

  • Support Systems and Level Designers in crafting the vision, interface, and moment-to-moment gameplay.
  • Own the implementation, performance, and maintenance of level scripting.
  • Construct prototypes and test levels that showcase, validate and document game features, systems, and bespoke experiences.
  • Bridge the gap between designers, artists, and programmers to publish high quality levels that stretch the capabilities of the engine and challenge the expectations of players.
  • Work closely with UI, Art, and programming teams to complete front end and in-game user interface features using modern UI/UX best practices.
  • Evaluate and respond to feedback from playtesting, the development team, and design management to improve the user experience.
  • Identify and resolve issues while working with other teams to discover, define and share best practices.
     

What do we ask for?

  • Experience in game development in a technical/level design capacity.
  • Affinity for 3D game editors and tools.
  • Passion for solving complex game design problems using visual and text-based scripting and programming languages. Experience with C++ preferred.
  • Eagerness to hear feedback and willingness to iterate on design.
  • Inherent ability to bring out the best in people around you, remain positive, and motivate and influence other disciplines.
  • An absolute passion for gaming!
     

CIG Diversity Statement
CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement
We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.
If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info{@}cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Manchester, England, United Kingdom (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Manchester, England, United Kingdom (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Austin, Texas, United States (On-Site)

Manchester, England, United Kingdom (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

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