Senior Gameplay Engineer

undefined ago • 5 Years + • Gameplay

Job Summary

Job Description

Join UNSEEN as a Senior Gameplay Engineer to help define and implement core game systems for the world of KEMURI. The role requires excellent engineering skills and cooperative engagement with team members. You will contribute expertise within the engineering team, focusing on enemies NPCs and combat systems, and work on all stages of feature development from prototyping to optimization.
Must have:
  • Collaborate with designers and animators to implement new enemies actions and behaviors
  • Propose and expand creative ideas and solutions
  • Work on all stages of features development, from prototyping to production, debugging and optimization
  • Create and maintain clean and documented C++ code and blueprints
  • Participate in code reviews and other activities to facilitate team learning and collaboration
  • Maintain a clear and efficient communication with other team members
Good to have:
  • Understanding of combat/action gameplay design
  • Experience working with Unreal’s Gameplay Ability System
  • Experience using Unreal's AI systems such as Behavior Trees or Environment Query
  • Experience working on a multiplayer game
  • Japanese speaking and writing skills

Job Details

Job Description

Come join UNSEEN as a Senior Gameplay Engineer! Let's create the world of KEMURI together!

You will help define and implement our core game systems. The ideal candidate for this position possesses excellent engineering skills and engages cooperatively with other team members.

We are looking for a Senior Gameplay Engineer who contribute to the existing expertise within our engineering team and have experience working on enemies NPCs and combat systems.

Responsibilities:

  • Collaborate with designers and animators to implement new enemies actions and behaviors
  • Propose and expand creative ideas and solutions
  • Work on all stages of features development, from prototyping to production, debugging and optimization
  • Create and maintain clean and documented C++ code and blueprints
  • Participate in code reviews and other activities to facilitate team learning and collaboration
  • Maintain a clear and efficient communication with other team members

Skills & Requirements

  • 5+ years of professional game development experience as an engineer
  • Excellent C++ proficiency
  • Experience with Unreal Engine (preferably on 1 or more shipped titles)
  • Experience in full production cycles of 1 or more shipped console/PC titles
  • Ability to take ownership of game features, collaborating with design and art teams to drive iteration that enhance player experience
  • Ability to process feedbacks from playtests and QA
  • Ability to work independently and autonomously, effectively managing tasks and responsibilities to meet project goals
  • Great communication skills (verbal and written)
  • English speaking and writing skills (Japanese is a plus)

+Pluses

  • You must reside within the Japan Standard Time or in close proximity as this position requires consistent teamwork with other members across departments.
  • Understanding of combat/action gameplay design
  • Experience working with Unreal’s Gameplay Ability System
  • Experience using Unreal's AI systems such as Behavior Trees or Environment Query
  • Experience working on a multiplayer game

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About The Company

We are a borderless and mysterious game development studio created by artists, founded by Ikumi Nakamura. 時間、空間、言語、創造性に制限されない中村育美が設立したゲームスタジオです。

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