Scorewarrior is a game developer and publisher from Limassol, Cyprus. The company is focused on the 4X strategy genre with an ambitious goal to grow it’s hit game Total Battle to become the No.1 strategy game in the world. Our team consists of 150+ passionate, talented, self-demanding, and constantly developing professionals who love making high-quality games.
Our mission: to unite and excite people all over the world.
We are looking for a C++ backend developer to work on a gaming service.
Job description:
Developing functionality for internal needs, operations, debugging, and testing.
Optimizing code and adding telemetry metrics.
Supporting integration with external platforms, such as chat.
Creating utility code for other teams.
Updating and migrating ThirdParty libraries.
Code refactoring when changing internal API.
Promptly fixing critical and high-priority bugs in production.
Our game project has a code base of ~300k SLOC and consists of multiple services running in several hundred instances. The game services take the form of a distributed system with horizontal scaling.
We're constantly developing new game mechanics, and the project is continuing to grow.
Our team's goal and the challenge they face is to create an outstanding technical design that guarantees quality, flexibility, and simplicity in the development of in-game features.
Good soft skills.
Experience working with C++ for at least 3 years in a product-oriented company.
Knowledge of design principles, patterns, and their applicability.
An understanding of network basics (TCP/IP) and protocols (any RPC, HTTP).
Basic knowledge of relational databases and SQL.
Basic knowledge of multithreaded programming.
Competence working with Linux.
Knowledge of or a willingness to learn Python for developing tools and automation.
The following would also be to your advantage:
Having samples of code that you can show us.
Good knowledge of C++ development practices (similar to C++ Core Guidelines).
Knowledge of the Python language.
Knowledge of other high-level programming languages (for general awareness).
We use:
C++20, Clang, and CMake.
Boost — only for the library, not for game code.
PostgreSQL.
GitLab, TeamCity, Ansible.
SonarQube, Clang-Tidy, Clang-Format.
Onboarding, coding conventions.
Python for applets.
OS: Ubuntu.
Our technical developments:
A library/framework of ready-made solutions for creating game features.
ORM — allows us not to have to write code for saving to the DB.
A code generator for a binary RPC protocol and ORM.
A pub/sub event system for game clients.
Telemetry that allows for real-time product status tracking (through Grafana).
An expression interpreter for flexibility in game configuration.
What we offer and our benefits:
The best team in the world!
An excellent remuneration package, including a 13th salary.
Fully-covered relocation for you and your family to Cyprus (Limassol).
A modern and sunny office space close to the sea.
Private health insurance for you and your family members.
A monthly school allowance for your children at pre-school and school-age.
Lunch compensation.
A sports and fitness allowance.
Personal development opportunities paid for by the company: professional and language courses, books, etc.
Bonuses for outstanding results, years worked, getting married, and the birth of a child.
Friendly monthly office parties and epic, annual offsite company birthday and Christmas parties.
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Our company was founded in 2015 in Cyprus with the initial goal of publishing and operating third-party games.
In 2016 we decided that we wanted to work with our own games instead of ready-made products. We were excited by the idea of being a full-cycle game development studio: to launch a game, gain initial traction, and then scale up the game globally and become a leader in the genre.
2017 saw the arrival of our first game, Total Battle. We discovered the game in its very early stages, and we believed in its great potential, so we made it our goal to focus on this single title and become the leader in the 4X strategy genre.
In 2021, we began to transform the company into a full-cycle game development studio, adding game developers, designers, and artists to our already existing publishing team, which consisted of our finance, legal, marketing, community, and support staff. We finished this process in 2022, and we now operate from our two offices in Limassol.
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