CONTRACT - Graphics Engineer, SDET (NTD)

5 Months ago • All levels • Graphics Engineer

About the job

Job Description

Graphics Engineer with Vulkan/OpenGL/DirectX experience, testing APIs & tools for Nintendo.
Must have:
  • Graphics Programming
  • Vulkan/OpenGL/DirectX
  • Software Testing
  • Git Version Control
Good to have:
  • CI Automation
  • C++/C#/Equivalent
  • Windows/Linux
  • DevOps
Perks:
  • Medical Insurance
  • Employee Assistance
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About the job

Nintendo Technology Development

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

Description Of Duties

  • Testing of Nintendo's graphics APIs and graphics tools: debuggers and profilers
  • Develop, maintain, and improve the graphics testing for Nintendo's systems
  • Implement test cases, improve testing platforms, develop and create CI automated tests
  • Helps drive found defects to resolution
  • Work with development team to understand requirements of unit under test
  • Work with DevOps on any CI automatic test issues
  • This is a development role with automated test creation and infrastructure

Summary Of Requirements

  • Solid understanding of fundamental graphics programming concepts
  • Solid understanding of one of the following graphics APIs: Vulkan, OpenGL, or DirectX/D3D
  • Knowledge of software testing methodologies and software quality assurance processes
  • Experience with git version control system
  • Proficient in C, C++, C# or equivalent
  • Building and running software in both Windows and Linux environments
  • BS in engineering or related field

This position is onsite in Redmond, WA, and not open to remote status at this time.

This contract position has a base pay range of $45 - $65 per hour and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

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About The Company

Nintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry.


Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family.


For more information about Nintendo please visit www.nintendo.com.

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (On-Site)

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