Game QA Engineer

1 Hour ago • All levels

Job Summary

Job Description

Scorewarrior, a game developer and publisher from Limassol, Cyprus, is seeking a QA Engineer. The role involves optimizing testing processes, performing tests on technical improvements from Web, Backend, and Client sides, and participating in console and interface tool tests. The engineer will create test cases, participate in discussions about new improvements, and analyze functional requirements. The company focuses on the 4X strategy genre with the goal of making its hit game Total Battle the No.1 strategy game in the world.

Job Details

Scorewarrior is a game developer and publisher from Limassol, Cyprus. The company is focused on the 4X strategy genre with an ambitious goal to grow it’s hit game Total Battle to become the No.1 strategy game in the world. Our team consists of 150+ passionate, talented, self-demanding, and constantly developing professionals who love making high-quality games.


Our mission: unite and excite people all over the world.


We are looking for a QA engineer with the intention to learn and develop, enlisting the help and support of experienced colleagues.

Tasks to be solved:

  • Participate in optimization of testing processes and interaction with technical teams.

  • Perform tests of technical improvements to the game from the Web, Backend and Client sides.

  • Participate in tests of console and interface tools.

  • Create sets of test cases for testing new functionality.

  • Take part in the discussion of new improvements at the design stage.

  • Analysis of functional requirements.

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About The Company

Our company was founded in 2015 in Cyprus with the initial goal of publishing and operating third-party games.


In 2016 we decided that we wanted to work with our own games instead of ready-made products. We were excited by the idea of being a full-cycle game development studio: to launch a game, gain initial traction, and then scale up the game globally and become a leader in the genre.


2017 saw the arrival of our first game, Total Battle. We discovered the game in its very early stages, and we believed in its great potential, so we made it our goal to focus on this single title and become the leader in the 4X strategy genre.


In 2021, we began to transform the company into a full-cycle game development studio, adding game developers, designers, and artists to our already existing publishing team, which consisted of our finance, legal, marketing, community, and support staff. We finished this process in 2022, and we now operate from our two offices in Limassol.

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

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