Graphics Engineer

1 Day ago • 3 Years + • Graphics Engineer • Rendering

Job Summary

Job Description

Radical Forge seeks a Graphics Engineer to collaborate with artists and engineers on designing, researching, scheduling, and implementing rendering features for their new in-house graphics engine. Responsibilities include optimizing and polishing existing graphics features, resolving rendering problems, maintaining current systems, and working with global lighting methods, dynamic lighting, and shadow rendering. The ideal candidate possesses 3+ years of game industry programming experience, strong C++ and shader programming skills, and familiarity with rendering APIs (D3D12, Vulkan). This fully remote role is a 12-month contract with the potential for extension and requires UK residency and the right to work in the UK.
Must have:
  • 3+ years game industry programming experience
  • Strong C++, graphics engine & shader programming knowledge
  • Familiarity with global lighting, dynamic lighting, shadow rendering
  • 3D math skills
  • Rendering APIs (D3D12, Vulkan) experience
Good to have:
  • MMO experience (player or developer)
  • Degree in Computer Science or equivalent

Job Details

Our Mission

Radical Forge is a Middlesbrough, UK-based developer that has provided co-development services on a range of AAA and indie titles. In 2021, the company created its first original IP, 'Brightpaw', which Rogue Games published on PC, Nintendo Switch, Xbox One/Series S/X, Google, and iOS. The studio is currently working on the much-anticipated silly, physics-based, sandbox farming game, 'Southfield'.

Since its beginnings in 2017, the company has grown to over 60 incredibly talented, collaborative, and creative individuals. We are the sum of our skills, passion, and, most of all, our people. We firmly believe that treating individuals with genuine respect, understanding, and kindness creates a welcoming culture that allows creativity to thrive and for individuals to join together to create games they are genuinely proud of.

Your Mission

  • Work closely with artists and engineers to design, research, schedule and implement rendering features
  • Help optimize and polish existing graphics features
  • Finding solutions to rendering problems and maintain our current systems
  • Work within on our new in-house graphics engine and tools


Ideal Applicant

  • 3+ years game industry programming experience
  • Strong knowledge of C++, graphics engine & shader programming models & dedicated languages such as HLSL
  • Familiarity with global lighting methods, dynamic lighting, shadow rendering and similar concepts
  • 3D math skills
  • Passion for graphics programming and staying on top of current techniques
  • Ability to write clear, maintainable, portable code
  • Must be a self-motivated team player with a strong work ethic and cooperative attitude
  • Degree in Computer Science or equivalent work experience
  • Knowledge of rendering APIs (D3D12, Vulkan)
  • Experience with MMOs, as a player or developer
  • Strong debugging skills




This role is fully remote. 


We will require all applicants to live in the UK, and have a pre-existing right to work in the UK.

The role will initially be a 12 month contract with the potential to extend after this.


Interested in the job but don't feel you match the criteria? If you feel passionate about this role or joining the Radical Forge team we would still like to hear from you! We value our company culture, and we’re always looking for creative individuals from a variety of backgrounds to join our team!


 

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About The Company

A northern game studio founded in 2017 by Technical Artist Bruce Slater and Unity Engineer Freddie Babord.

Radical Forge was set up to be a safe haven for game developers to grow creatively, be treated with respect, and have transparency in leadership. Our studio values are why we’ve been able to grow the studio to over 70 employees who work in our Middlesbrough office and remotely.

We work to a AAA standard and have worked for hire on some of the most well-known games in the world such as Sea of Thieves, Minecraft Dungeons, Zombie Army 4, and Rust: Console Edition.

We’re not only a co-development studio, we also create our own original IPs. In 2020, we released the cat detective puzzle game Bright Paw, which was published by Rogue Games.

We’re now working on our largest project to date, our own unannounced IP which has been funded by the Private Division Development Fund.

Middlesbrough, England, United Kingdom (Remote)

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Middlesbrough, England, United Kingdom (Remote)

England, United Kingdom (Remote)

Middlesbrough, England, United Kingdom (Remote)

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