Technical Artist

1 Month ago • 4 Years + • Technical Art

Job Summary

Job Description

Visual Concepts is seeking a Technical Artist (Temporary) to join their WWE 2K team. The role focuses on the design, development, and maintenance of art pipeline tools to enhance artist efficiency across various art departments like characters, props, environments, animation, and UI. The Technical Artist will develop toolsets to bridge data management between software (Maya, Perforce), design user interfaces, troubleshoot technical issues, and provide user support. Responsibilities also include refactoring and optimizing existing code, developing comprehensive knowledge of studio tools and workflows to define pipeline standards, writing documentation, and mentoring team members. The company emphasizes a passion for games and welcomes candidates from all industries.
Must have:
  • 4+ years in a similar/comparable position
  • Advanced Python knowledge
  • Excellent understanding of Qt / PySide, and Maya
  • Understanding of game engine limitations
  • Proficient in designing and creating systems, tools, and assets
  • Familiar with Perforce version control
  • Excellent problem-solving skills
  • Ability to work in a fast-paced environment
Good to have:
  • Experience writing tools for Substance Painter, Photoshop, MotionBuilder, Flow Production Tracking
  • Experience working with the Jira system
  • Understanding of Rigging, Physics Simulation, Shader, Grooming and FACS
  • Experience with C++, PyMel

Job Details

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

 

Do you prize efficiency, productivity, and the satisfaction that comes from helping a team do their best work? Do you love the technology of computer graphics, games and animation? Have experience building tools, workflows and pipeline optimizations that make the creative work of game development even more fun than it already is? If so, let’s connect—we have a job that might interest you!

What We Need:

We are looking for a Technical Artist (Temporary) to join our talented team. In this role you will be responsible for the design, development and maintenance of the Art Pipeline Tools. The primary focus is ensuring artist efficiency across the art departments, such as characters, props, environments, animation, and UI.

WWE 2K is an exciting and challenging game franchise with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on cutting-edge technology. We are open to candidates from all industries who have a passion for games. A list of qualifications is provided below, but please do not hesitate to apply if you don’t meet 100% of the qualifications.

 

What You Will Do:

  • Develop, maintain and support tools that streamline workflows for artists and production teams
  • Develop Toolset that will bridge data management across software (Maya, Perforce), design and implement user-interface
  • Communicate cross-discipline and provide innovative solutions to pipeline challenges
  • Troubleshoot technical issues and provide user support
  • Refactor and optimize existing code to improve performance, scalability and maintainability
  • Develop comprehensive knowledge of studio tools, systems and workflows to help define and evolved pipeline standards and best practices
  • Write and maintain documentation, mentor other team members

 

Who Will Be A Great Fit:

  • 4+ years in a similar/comparable position
  • Advanced Python knowledge, excellent understanding of Qt / PySide, and Maya
  • Understanding of game engine limitations
  • Skilled in researching, piloting, and rolling out new techniques
  • Proficient in designing and creating systems, tools and assets for projects
  • Familiar with version control system (Perforce)
  • Excellent problem-solving skills
  • Ability to work in a fast-paced environment
  • Love for video games (not just ours!)

 

Might Be Nice:

  • Experience writing tools for Substance Painter, Photoshop, MotionBuilder, Flow Production Tracking
  • Experience working with the Jira system
  • Understanding of Rigging, Physics Simulation, Shader, Grooming and FACS
  • Experience with C++, PyMel

 

This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $41 - $58 per hour. New York State (inclusive of New York City): $37 - $51 per hour. Washington: $41 - $58 per hour. New Jersey: $37 - $51 per hour. British Columbia: $34 - $48 (CAD) per hour.  Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com

Similar Jobs

luxsoft - Android Unreal 3D HMI Developer

luxsoft

Kyiv, Kyiv City, Ukraine (On-Site)
2 Months ago
Expedia - Data Engineer III

Expedia

Austin, Texas, United States (Hybrid)
3 Weeks ago
Zuora - Senior Solution Consultant - Fraud

Zuora

United States (Remote)
1 Month ago
Guardian - Data Management Operations Specialist

Guardian

Bethlehem, Pennsylvania, United States (Hybrid)
3 Months ago
Luxoft - Senior Developer (C# WPF)

Luxoft

New Delhi, Delhi, India (Remote)
8 Months ago
Studio Wildcard - Technical Artist

Studio Wildcard

Redmond, Washington, United States (Hybrid)
4 Months ago
Thoughtfish GmbH - Tech Artist (f/m/d)

Thoughtfish GmbH

Berlin, Berlin, Germany (On-Site)
1 Year ago
Yggdrasil Sandbox - Technical Artist

Yggdrasil Sandbox

Kraków, Lesser Poland Voivodeship, Poland (On-Site)
3 Weeks ago
META4 - Technical Artist

META4

Montreal, Quebec, Canada (Remote)
11 Months ago
Argus - Technical Artist

Argus

Calgary, Alberta, Canada (Remote)
4 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Accenture - BI Architect

Accenture

Bengaluru, Karnataka, India (On-Site)
3 Months ago
MY.GAMES - Lead Game Designer

MY.GAMES

(Remote)
4 Months ago
Stibo Systems - Senior Field Marketing Manager, Mexico

Stibo Systems

Mexico City, Mexico (Hybrid)
1 Year ago
bytedance - Research Scientist in Large Model System

bytedance

Seattle, Washington, United States (On-Site)
9 Months ago
Rackspace Technology - Sr Big Data Engineer - Oozie and Pig (GCP)

Rackspace Technology

United States (Remote)
4 Months ago
Fictiv - Manufacturing Data Analysis Intern

Fictiv

Monterrey, Nuevo Leon, Mexico (On-Site)
2 Months ago
Diligent Corporation - Senior Customer Success Ops Analyst (Gainsight)

Diligent Corporation

Vancouver, British Columbia, Canada (Hybrid)
1 Month ago
Inkittt - Senior Product Manager, Recommendations

Inkittt

San Francisco, California, United States (On-Site)
12 Months ago
Marsh McLennan - Software Engineer (Python)

Marsh McLennan

Cluj-Napoca, Cluj County, Romania (Hybrid)
1 Week ago
Kavalirio - Software Engineer III

Kavalirio

Fort Meade, Maryland, United States (On-Site)
2 Weeks ago

Get notifed when new similar jobs are uploaded

Jobs in California, United States

Nagarro - Associate Principal Engineer, CRM Salesforce

Nagarro

New York, New York, United States (On-Site)
9 Months ago
HappyRobot - Revenue Operations Analyst

HappyRobot

San Francisco, California, United States (On-Site)
3 Months ago
Sony Pictures Entertainment - Manager, Payroll Tax

Sony Pictures Entertainment

Culver City, California, United States (On-Site)
1 Month ago
PayPal - Sr Staff Software Engineer – Machine Learning

PayPal

San Jose, California, United States (Hybrid)
2 Months ago
Open Systems Technologies - Exercise Planner Subject Matter Expert

Open Systems Technologies

Columbia, South Carolina, United States (On-Site)
1 Week ago
Zeeco, Inc. - Application Engineer - Bilingual Mandarin

Zeeco, Inc.

Broken Arrow, Oklahoma, United States (On-Site)
1 Month ago
Patreon - Site Reliability Engineer

Patreon

United States (Remote)
4 Months ago
Apple - Marketing Operations Email Specialist

Apple

Cupertino, California, United States (On-Site)
3 Weeks ago
Apple - Carbon Program Manager

Apple

Cupertino, California, United States (On-Site)
2 Months ago
Rippling - Senior Software Engineer - Finance Platform

Rippling

San Francisco, California, United States (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Just wont die - Technical Artist

Just wont die

Cambridge, England, United Kingdom (Remote)
2 Months ago
Colo pl - Technical Artist

Colo pl

Minato City, Tokyo, Japan (On-Site)
1 Year ago
Radical Forge - Technical Artist

Radical Forge

Middlesbrough, England, United Kingdom (Remote)
1 Month ago
Argus - Technical Artist (LATAM)

Argus

(Remote)
4 Months ago
Devoteam - Technical Architect

Devoteam

Bilbao, Basque Country, Spain (On-Site)
4 Months ago
2K - Senior Technical Artist

2K

Dublin, County Dublin, Ireland (Hybrid)
2 Months ago
Kojima - Technical Artist

Kojima

Minato City, Tokyo, Japan (On-Site)
7 Months ago
SuperGaming - Senior Technical Artist

SuperGaming

Pune, Maharashtra, India (On-Site)
2 Months ago
bad robot games - Lead Technical Artist

bad robot games

United States (Remote)
1 Month ago
tic toe games - Tech Artist

tic toe games

Los Angeles, California, United States (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

About The Company

United States (Remote)

California, United States (Remote)

Budapest, Hungary (On-Site)

Austin, Texas, United States (Remote)

Novato, California, United States (Remote)

Novato, California, United States (Remote)

Novato, California, United States (Remote)

Novato, California, United States (On-Site)

Novato, California, United States (On-Site)

Novato, California, United States (On-Site)

View All Jobs

Get notified when new jobs are added by Visual Concepts

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug