Graphics Programmer

5 Days ago • All levels • Graphics Engineer

Job Summary

Job Description

Quantic Dream is seeking a 3D Graphics Programmer for its R&D team to contribute to graphical components for upcoming productions. The role involves optimizing graphical performance, collaborating with artists on visual effects, proposing technical solutions for artistic needs, and implementing new rendering engine features. The ideal candidate will have a Bachelor's degree in Computer Science, C/C++ development experience, strong math and GPU programming skills (GLSL, HLSL), proficiency in at least one graphics API (Vulkan, Direct3D12), knowledge of rendering techniques, and experience with shader optimization and GPU profiling tools. Strong interpersonal skills, a rigorous analytical mindset, and the ability to propose practical solutions are essential for contributing to innovative projects in a demanding environment.
Must have:
  • C/C++ development experience
  • Strong foundation in mathematics
  • GPU programming (GLSL, HLSL)
  • Proficiency in graphics API (Vulkan, Direct3D12)
  • Knowledge of rendering techniques
  • Shader optimization and GPU profiling tools
Good to have:
  • Bachelor’s degree or equivalent in Computer Science

Job Details

As part of its growth and upcoming ambitious productions, Quantic Dream is looking for a 3D Graphics Programmer to join its R&D team. Under the supervision of one of the 3D Engine Leads and in close collaboration with other technical teams, you will contribute to the development of graphical components for our current projects.

Your missions within the Quantic Dream team:

  • Optimize graphical performance to ensure a smooth experience across all target platforms;
  • Collaborate with artists to design and integrate innovative and impactful visual effects;
  • Propose technical solutions tailored to artistic needs and production constraints;
  • Implement new features in the rendering engine to support the visual quality of our projects.

Your profile – what makes the difference:

  • Bachelor’s degree or equivalent in Computer Science (engineering school or similar);
  • Experience in C/C++ development (entry-level accepted if personal projects are available on GitHub);
  • Strong foundation in mathematics and GPU programming (GLSL, HLSL);
  • Proficiency in at least one graphics API (Vulkan, Direct3D12, etc.);
  • Knowledge of rendering techniques (SSAO, deferred shading, shadows, GI, etc.);
  • Comfortable with shader optimization and GPU profiling tools (RenderDoc, NSight, etc.);
  • Strong interpersonal skills, rigor, analytical mindset, and ability to propose practical solutions;
  • Eagerness to contribute to ambitious and innovative projects in a demanding environment.
ABOUT QUANTIC DREAM 
 
Quantic Dream is a video game studio founded in 1997 by David Cage, based in Paris, France, and Montreal, Canada.  The unique experiences offered by Heavy Rain™, Beyond: Two Souls™ and Detroit: Become Human™, have reached millions of players around the world and won more than 250 international awards. They have largely contributed to the recognition of interactive storytelling in video games. 
 
Since 2019, Quantic Dream has also been a Publisher supporting video game creation and independent creators offering singular and original visions to which the studio brings its expertise, its means of production, the necessary financing and access to international markets and their audiences. In 2022, Quantic Dream embarked on a new stage of growth by joining NetEase Games, the games division of NetEase, to accelerate its vision of creating landmark titles that redefine the interactive entertainment experience for players worldwide. 
 
For more information, visit the official website: http://www.quanticdream.com
 
Quantic Dream is committed to diversity and equal opportunity. Our team reflects this commitment. 

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About The Company

Paris, Île-de-France, France (Hybrid)

Paris, Île-de-France, France (Hybrid)

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